Thelidor is a kingdom in crisis, ruled by a boy-king whose crown weighs heavier than his years. The regency council is fractured, and three powerful noble houses—Caelthorn, Halebrant, and Durnere—jockey for influence, each with their own vision of salvation. Thelidor’s culture is steeped in chivalry and tradition, but its court is a battlefield of whispered alliances, arranged marriages, and veiled threats. The countryside remains loyal, but the capital is a nest of intrigue. Players in Thelidor may serve a house, seek to unify the realm, or exploit its vulnerability for personal gain. It’s a kingdom where every feast could end in blood, and every knight rides with a dagger in his boot.