• Overview
  • Map
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Quests
  • One-Shots
  • Game Master
  1. Skybride
  2. Lore

Notes for the GM on making campaigns and quests

Skybride thrives on character-driven storytelling, where emotional nuance and interpersonal tension matter more than spectacle. The tone should balance softness and hardness—allowing space for tenderness, introspection, and quiet moments of beauty amid the grit of medieval land warfare and political intrigue. Quests should emerge from the world’s fractures: noble succession crises, violence, family betrayals, crime and opportunism, and the slow erosion of compassion in the face of apathy. Let players feel the weight of decisions, the pull of intertwined destinies, and the ache of long journeys taken with friends.

Magic exists, but it should whisper rather than shout. Avoid stakes that flatten character arcs or rush emotional pacing. Instead, lean into monsters lurking in places time forgot, and the tension between nature and civilization. Let quests be about discovery—of lost places, buried truths, or the self. Romance, loyalty, and the quiet dignity of survival should be as central as swordplay. Save the world-ending threats for the epilogue; Skybride is a story best told in candlelight, not wildfire.