The Forest of Owl Law
(relevant to @Forest of Owl Law ,@Ule Table, @The Owl Chamberlain (character), @The Owl Chamberlain (monster), @Owl Watcher , @Talon of Memory )
Borderland Grove of Spirits and Silence
Nestled near the @Verdant Pact's borderlands with Arinn and Thelidor, the @Forest of Owl Law is a shadowed grove of ancient trees, their branches heavy with moss and moonlight. The air is cool and still, and the silence is never empty—it is listening. Pact folk know to tread carefully here, following the posted rules etched into bark and stone. Wanderers, however, may stumble in unaware, drawn by the soft glow of lanterns or the gentle hoot of unseen hosts.
The forest is governed by Owl Law—a set of fae-bound rules that preserve balance and memory. These laws are not cruel, but they are absolute. Visitors are welcomed with tea, guidance, and quiet hospitality. But those who break the rules—by lying, stealing, shouting, or harming the forest—are swiftly expelled, or worse.
Owl Law
Visitors to the @Forest of Owl Law must follow these laws. Failing to do so will incur the wrath of the owls.
Speak only truths while within the grove
Do not harm any creature, even insects
Do not take anything that was not offered
Do not raise your voice
Do not speak against owl law
Accept tea when offered, and drink respectfully. Drinking is optional—but refusing politely is expected.
Breaking the Law
Breaking the Law causes @Talon of Memory and @Owl Watcher to become hostile and you will be chased out of the forest.
Particularly troublesome law breakers will incur the wrathful version of the Chamberlain, and the monster form @The Owl Chamberlain will come after them.
Song: Owl Law
Come, guest of dusk, and take your seat,
Where feathered hosts and silence meet.
The forest bows, the owls prepare—
With tea and truth and tempered air.Speak soft, step true, and sip with care,
For owls record the breath of air.
Their gaze is law, their wings are writ,
And none may flee once judgment’s lit.No claw shall strike without a cause,
No voice shall rise against the laws.
The Hollow hears, the branches bend—
And those who lie will meet their end.But those who bow and walk with grace
May glimpse the owls’ forgotten face.
A cup of truth, a whispered name—
And leave unchanged, but not the same.
@The Owl Chamberlain
Emissary of the Forest of Owl Law
“You are received with courtesy, as all guests are. But do mind the law, for the owls do not offer warnings twice.”
@The Owl Chamberlain is the formal voice of the forest’s ancient spirits—a hooded figure draped in an owl-like cloak. Their face is rarely seen, and their presence is always accompanied by a hush in the trees and a faint scent of moss and tea.
They do not speak for themselves, but for the owls. Their words are precise, polite, and absolute. They greet visitors at the @Ule Table, explain the rules of Owl Law, and offer tea with ritual grace. Though they never raise their voice, their authority is unquestioned. Even fae dignitaries bow when the Chamberlain speaks.
@Ule Table
Tea Circle of the Forest of Owl Law
“You are welcome to sit. You are not welcome to lie.”
Nestled in a quiet glade beneath a ring of ancient owl-haunted trees, the Hollow Table is a moss-covered stone slab surrounded by smooth stumps and woven root-chairs. It is always set for tea—delicate porcelain cups, a steaming kettle carved from bark and bone, and a faint scent of mint, mushroom, and memory.
The table is not magical in the traditional sense, but it is watched. Owl spirits perch silently in the branches above, their eyes glowing faintly. The Mouthpiece often appears here to greet guests, explain Owl Law, and pour tea with ritual precision. Drinking is optional—but refusing politely is expected. To drink rudely, spill, or speak falsely while seated is to invite judgment.
Features
Tea of Truth: The tea served here subtly compels honesty. Creatures who drink and then attempt to lie must succeed on a DC 15 Charisma save or speak the truth instead.
Memory Steam: The rising steam sometimes reveals flickering images—past visitors, forest events, or glimpses of fae rituals.
Silent Circle: While seated, all creatures gain advantage on Insight checks and disadvantage on Deception checks.