
In a time of war there are three separate factions: The tribal society to the Southeast, The Kingdom in the Southwest, and the rebublic to the north. In the middle of these three factions lies the strong independent city-state of Skyhold. The three major factions have histories of economic, political, covert, and even military rivalries and wars, Whenever conflict boils over between any and all factions, Skyhold is often the location that mediates these tense talks.
Played | 7 times |
Cloned | 1 times |
Created | 78 days ago |
Last Updated | 51 days ago |
Visibility | Public |

Description
You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties: - Sound can't pass through the barrier at the edge of the warded area. - The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it. - Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter. - Creatures in the area can't be targeted by divination spells. - Nothing can teleport into or out of the warded area. - Planar travel is blocked within the warded area. Casting this spell on the same spot every day for a year makes this effect permanent.
Level | 4 |
Range | 120 |