In Atherfall, class is not destiny.
It is a pattern of survival—a way a being learned to endure the world’s pressure.
Some paths arise from study.
Some from instinct.
Some from refusing to die the same way twice.
Those who refuse to choose a single doctrine. Magi blend structured study, instinctive casting, and pact-like bargains into a flexible but demanding art. Their power lies in precision and adaptation, not raw force.
Magic lives in the Scion’s blood, soul, or fracture. Their spells answer emotion faster than thought, surging dangerously when pushed. Control is learned; limits are discovered the hard way.
Performers whose voice or presence resonates beyond the world. Their magic is expression made real—song, rhythm, and emotion shaping allies and enemies alike.
Empaths wield emotion as leverage. By amplifying fear, hope, grief, or resolve, they influence minds and subtly warp reality itself. They survive not by strength, but by understanding hearts.
Observers of causality who learned that time is negotiable. Time Lords manipulate moments, delay consequences, and exploit probability—but every alteration leaves echoes.
Warriors marked by arcane tattoos that bind spellcraft directly to movement and muscle. Sirens fight fast, hit hard, and vanish before the world catches up.
Those displaced not only from their origin, but from certainty. Reality bends around them—paths misalign, systems glitch, and coincidence favors escape. Wayfarers survive where rules fail.
Beings who adapted too far to be called normal. Through mutation, consumption, or survival pressure, the Evolved reshape their bodies into weapons. Power is earned in pain.
Survivors who refused to face Atherfall alone. Beast Tamers forge bonds with creatures—mutual, emotional, and dangerous. Their strength grows with trust.
Predators of opportunity. Stalkers thrive in silence, exploiting weakness and striking where the world looks away. They do not fight fair—they fight smart.
Those who learned that death is a resource. Shadow Lords drain vitality, refuse finality, and command what others abandon. They endure by making endings temporary.
Leaders whose presence bends others into alignment. Through command, fear, or inspiration, they reshape the battlefield by will alone.
Authority taken too far. Sovereigns impose their certainty onto reality itself, warping space, morale, and probability through sheer dominance.
Masters of value, leverage, and exchange. Merchants survive by knowing what something is worth—and who wants it badly enough to bleed for it.
Those who never chose violence as their first answer. Civilians master social survival: negotiation, influence, and navigating systems designed to crush the weak.
None of these paths are chosen at birth.
Most are discovered after survival demands them.
In Atherfall, class is not what you are.
It is how you didn’t die.