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  2. Lore

Hell’s Gate

Hell’s Gate

The Crimson Dominion · The Kingdom That Drinks the Night


Overview

Hell’s Gate is a secluded vampire kingdom hidden within the northeastern reaches of Atherfall, enclosed by the Cursed Forest and shielded from intrusion by terrain, magic, and intent.

To most of the world, Hell’s Gate is a rumor.
To those who know better, it is a constant.

The kingdom does not expand.
It does not evangelize.
It does not apologize.

Hell’s Gate exists to endure, and it has done so for centuries without conquest or collapse.


The Cursed Forest

A Living Threshold

Hell’s Gate is encircled on its landward side by the Cursed Forest, a magically hostile wilderness that functions as both defense and filter.

Those who enter without permission:

  • become lost in looping paths

  • suffer hallucinations and blood-calling whispers

  • are hunted by forest-bound monstrosities

  • or simply never return

The forest does not protect Hell’s Gate out of loyalty.

It does so because the kingdom belongs where it is.


Governance: The Blood Throne

Hell’s Gate is ruled by a single sovereign whose authority is absolute—but restrained.

Alucard Xanthe

The Blood King · The Crimson Sovereign of Night

Alucard Xanthe is the undisputed ruler of Hell’s Gate and the living Avatar of La Magra, Goddess of Blood.

He does not rule by terror.

He rules by law.


Alucard Xanthe — The Blood King

Race: Vampire Lord
Alignment: Lawful Neutral
Height: 6’7”
Hair: Black
Eyes: Red
Age: Unknown

Alucard is not merely a powerful vampire—he is ascended, his existence reinforced directly by divine blood authority.

Known Aspects

  • Living conduit of blood-divine power

  • Absolute ruler of vampire law

  • Final arbiter of curse and lineage

  • Warden against uncontrolled vampirism

He is neither cruel nor merciful by default.

He is precise.


The Blessing of Blood

As Avatar of La Magra, Alucard embodies the divine truth of blood:

  • blood as lineage

  • blood as memory

  • blood as bond

  • blood as consequence

Vampirism within Hell’s Gate is regulated, not indulgent. Turning another without sanction is a crime punishable by annihilation. Feeding without restraint is treated as instability, not strength.

Undead excess is weakness.


Society & Law

Hell’s Gate operates under strict internal codes:

  • no enslavement of non-consenting populations

  • no indiscriminate feeding

  • no expansionist war

  • no forced conversion

Vampires are expected to:

  • control their hunger

  • honor blood contracts

  • protect the secrecy of the realm

Failure is not punished emotionally.

It is corrected permanently.


Architecture & Cities

Hell’s Gate’s settlements are carved from stone, obsidian, and black crystal—designed for permanence, shadow, and defense.

  • cities favor verticality and enclosed plazas

  • sunlight is diffused through dark glass and rune-filters

  • blood-magic wards are structural, not decorative

The kingdom does not fear daylight.

It simply does not prefer it.


Religion: The Cult of Blood

Worship of La Magra is central but restrained.

Blood rituals are:

  • controlled

  • symbolic

  • lawful

There is no mass sacrifice.
There is no frenzy.

La Magra is revered not as a god of slaughter, but as a god of continuity through blood.


Relationship with the Evolved

Hell’s Gate views Evolved individuals with rare respect.

They are seen as:

  • cousins in transformation

  • proof that power can arise without undeath

  • a parallel blood-borne condition

Some Evolved have earned La Magra’s favor, not by worship—but by survival and restraint.

Alucard himself acknowledges Vix’ke the Crimson Sovereign as a true apex—not subordinate, not rival, but parallel.