• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. So What If I've Been Isekai'd?
  2. Lore

The Beastkin Alliance

The Beastkin Alliance

The Pactbound Clans · The Living Accord


Overview

The Beastkin Alliance is a vast confederation of beastkin tribes, clans, and bloodlines bound together by an ancient pact older than most modern kingdoms.

It is not an empire.
It is not a monarchy.
It is not a loose collection of villages.

It is a civilization built on mutual survival.

Where other nations rely on borders, walls, or doctrine, the Alliance relies on shared consequence. Betray the pact, and you stand alone in a world that does not forgive isolation.


The Great Pact

Several hundred years ago, the beastkin tribes faced annihilation—caught between human expansion, monster incursions, and divine indifference.

Instead of fighting each other for scraps, they did something unprecedented:

They agreed.

The Great Pact established:

  • mutual defense between all signatory clans

  • shared territory rather than exclusive borders

  • absolute prohibition of slavery within Alliance lands

  • collective retaliation against slavers and exploiters

No single tribe dominates.
No species rules alone.

The Pact is renewed every generation.


Geography & Territory

The Beastkin Alliance controls territory far from the other major civilizations, on the opposite side of the Astrean Wilds.

At least six hundred yalms of untamed wilderness separate the Alliance from the Hidden Eidolon and the Sun-Kissed Crown.

This distance is intentional.

The Wilds serve as both shield and crucible, ensuring that only those prepared to treat the Alliance as equals ever reach its lands.


Capital City: Lupis

The Howling Seat · The Pact City

Lupis is the capital of the Beastkin Alliance—not because it dominates, but because it connects.

Built where multiple territorial routes converge, Lupis is a layered city of stone, timber, living growth, and adaptive architecture designed to accommodate wildly different physiologies.

City Characteristics

  • wide avenues and vertical paths for varied movement styles

  • mixed-species districts without segregation

  • structures grown, carved, and rebuilt over time

  • central gathering spaces rather than palaces

There is no royal palace in Lupis.

There is a Pact Hall.


Governance: The Pact Council

The Alliance is governed by the Pact Council, composed of elected or appointed representatives from each major clan grouping.

Council authority is limited by design.

  • decisions require consensus or overwhelming majority

  • emergency powers are temporary and revocable

  • no seat is hereditary unless reaffirmed

Leadership is earned through service, not bloodline.


Culture & Society

Beastkin culture emphasizes:

  • physical capability paired with restraint

  • instinct tempered by cooperation

  • strength proven through protection, not dominance

Predatory species are not stigmatized.
Prey species are not infantilized.

Every clan contributes something vital.

Children are raised with the expectation that the Pact matters more than personal glory.


Military Doctrine: United Instinct

The Beastkin Alliance does not field uniform armies.

Instead, it deploys coordinated warbands, each specialized by species and terrain familiarity.

In war, they favor:

  • ambush and mobility

  • environmental mastery

  • overwhelming response to incursions

  • rapid withdrawal once objectives are met

They do not occupy enemy lands.

They make returning impossible.


Relationship with Other Powers

  • Hidden Eidolon: Trusted ally; shared anti-slavery stance

  • Sun-Kissed Crown: Openly hostile; slaver kill-on-sight policy

  • Domain of the Dynast King: Distant neutrality, wary respect

  • Hell’s Gate: Cautious but respectful coexistence

  • Yokai Kingdom: Rare but respectful interaction

The Alliance remembers every betrayal.

And repays it in kind.


Kiojafell’s Special Status

The Alliance considers Kiojafell culturally significant, though not politically central.

Many clans see it as:

  • a frontier testbed

  • a neutral meeting ground

  • a place where fate interferes openly

The rumor that a Demon Lord first manifested there is treated with caution—but not denial.


Strategic Importance

The Beastkin Alliance is difficult to conquer for three reasons:

  1. Distance through the Astrean Wilds

  2. Absence of centralized targets

  3. Absolute unity against enslavement

Any invasion becomes a war of attrition the invader did not prepare for.


Final Truth

The Beastkin Alliance is often underestimated because it does not posture.

That is a mistake.

They survived extinction by choosing cooperation over pride.
They remain powerful by remembering why they united.

And if the Pact ever breaks—

It will not be because outsiders defeated them.

It will be because the world has already ended.