An Expanded Cosmological & Cartographic Reference
The Outer Realms are not stacked heavens, hells, or abstractions.
They are adjacent continuities—regions of existence that failed to fully stabilize as worlds, yet never collapsed into nothing.
Atherfall does not rule them.
It accepts spillover from them.
Each realm can be mapped, traversed, settled briefly, or endured—but never fully conquered.
(Unanchored Continuity / Astral-Analog)
The Drift Expanse is a medium, not a destination. It exists between anchored realities as a pressure-less continuity where thought, memory, and half-formed existence persist without gravity or direction.
Vast void punctuated by Memory Shoals (floating islands of fractured environments)
Current Belts formed by repeated intent or travel routes
Anchor Wrecks: shattered cities, ships, or constructs that briefly stabilized before dissolving
No true horizon—visibility fades into conceptual fog
Movement responds to intent, not force
Gravity exists only near anchored objects
Sound is muted; thoughts echo
Prolonged exposure erodes identity, memory order, and self-definition
Drift Echoes (souls that failed to land)
Anchorless Constructs
Memory Predators
Rare Outlanders who learned to navigate it deliberately
Travel hub
Lost-city exploration
Identity-threatening survival scenarios
Failed summoning aftermaths
(Elemental Convergence Realms)
The Crucible is raw reality under pressure. Elements here do not coexist—they overwrite, consume, and refine each other.
Rather than separate planes, the Crucible is divided into Elemental Frontiers, where two or more elements collide:
Fire × Stone = Magma Wastes
Water × Ice = Fracture Seas
Wind × Lightning = Storm Corridors
Shadow × Radiance = Lumin Void Rifts
Constant terrain mutation
Elemental Titans acting as mobile landmarks
No permanent settlements—only reinforced enclaves
Stable regions exist only where forces deadlock
Exposure alters form
Equipment degrades unless attuned
Survival depends on adaptation, not resistance
Elementals
Crucible-born Monsters
Evolution-driven refugees
Failed gods reduced to elemental cores
High-risk resource zones
Evolution catalysts
Cataclysmic battlefields
Environmental survival arcs
(Fey Realm)
The Verdant Veil is symbolic reality—a place where meaning supersedes physics.
Forests shaped by emotion
Rivers flowing uphill toward promises
Floating glades anchored to names
Paths that only exist when expected
Maps here must include context notes, not just terrain.
Names bind
Promises reshape space
Time loops emotionally, not chronologically
Literal interpretations are enforced
Fey
Yokai
Story-born entities
Mortal trespassers who stayed too long
The Veil never deceives.
It interprets perfectly.
Political intrigue
Social survival
Moral contracts
Myth-driven consequences
(Spirit Realm)
The Ancestral Deep is the after-pressure of life—memory, emotion, and unfinished existence layered into depth strata.
Shallow Reach: recent dead, emotional echoes
Mid-Depths: ancestral spirits, extinct cultures
Deep Silence: forgotten gods, erased civilizations
Familiar landscapes distorted by memory
Cities built from shared remembrance
Gravity increases with emotional weight
Strong emotion anchors entities
Forgetting causes erosion
Time flows inconsistently
Spirits
Ancestors
Nature Spirits
Lost deities
Ancestral quests
Resurrection consequences
Cultural memory arcs
Forgotten-history recovery
(Celestial Domains)
Two opposing cosmological philosophies that never fully reconciled.
Theme: Structure, inevitability, hierarchy
Geography:
Perfect geometric landscapes
Tiered citadels
Predictable celestial paths
Rules:
Actions generate predictable outcomes
Defiance creates correction pressure
Power flows through position
Inhabitants:
Order Gods
Law-bound servitors
Conceptual arbiters
Theme: Adaptation, contradiction, freedom
Geography:
Shifting realms
Overlapping environments
Landscapes defined by choice
Rules:
Consequences exist, but are nonlinear
Power responds to refusal and resolve
Stability must be actively maintained
Inhabitants:
Chaos Gods
Independent divine entities
Trial-constructs
Neither Firmament governs Atherfall.
Both acknowledge it as compatible beyond doctrine.
(Demonic Continuity of Refusal)
Not Hell.
Not punishment.
A reality shaped by broken systems that refused to collapse.
Zania Talos
Zania stabilizes the Expanse indirectly. She does not rule it.
Collapsed empires frozen mid-failure
Cities that rebuild themselves imperfectly
Battlefields that never finish ending
Domains formed around ideology, not evil
Power scales with responsibility
Exploitation destabilizes territory
Authority without justification fractures terrain
Demons born from systemic failure
Fallen rulers
Liberated monstrosities
Survivors who adapted rather than submitted
Because a realm without choice is a prison—even if free.
Kiojafell is chosen ground.
The Expanse is consequence.