Combat equipment in SPELLRUN reflects a civilization where warfare evolved alongside industrialized magic, corporate militarization, supernatural threats, and urban violence. Weapons are manufactured, branded, modified, and endlessly customized across legal and illegal markets alike.
Rare Melee Weapon
A hyper-thin force-edged sword vibrating at destructive arc frequencies.
Effects:
Deals additional force damage.
Ignores nonmagical armor reinforcement.
Critical hits inflict lingering arcane trauma.
Uncommon Melee Weapon
A collapsible enforcement baton containing kinetic shock runes.
Effects:
Deals lightning damage on command.
Can nonlethally incapacitate targets.
Advantage against grappled enemies.
Common among corporate police.
Rare Melee Weapon
A motorized hooked chain weapon designed for brutal close-quarters combat.
Effects:
Can pull enemies closer.
Causes bleeding effects.
Especially effective against armored targets.
Uncommon Melee Weapon
A compact tactical blade containing thermal rune channels.
Effects:
Blade superheats during combat.
Can cut through restraints and thin metal.
Leaves glowing wounds temporarily.
Very Rare Melee Weapon
A translucent arc-blade partially phased out of reality.
Effects:
Can strike incorporeal entities.
Briefly ignores physical barriers during attacks.
Emits faint distortion trails.
Rare Heavy Weapon
A massive gravimetric hammer designed for anti-vehicle combat.
Effects:
Deals bonus structural damage.
Creates shockwaves on impact.
Can knock enemies prone.
Uncommon Melee Weapon
Rune-lined defensive tonfa favored by anti-mage units.
Effects:
Grants defensive bonuses while wielded.
Weakens magical shields on impact.
Can redirect low-level spell attacks once per short rest.
Rare Melee Weapon
A set of retractable cursed claws implanted or worn over the hands.
Effects:
Increased critical range.
Inflicts necrotic damage.
Wounds resist magical healing temporarily.
Very Rare Melee Weapon
An energized whip composed of unstable plasma-like mana filaments.
Effects:
Extended melee reach.
Ignores shields.
Can briefly stun enemies struck repeatedly.
Legendary Melee Weapon
An oversized ceremonial anti-entity weapon used by elite corporate hunters.
Effects:
Massive bonus damage against supernatural entities.
Suppresses regeneration.
Emits oppressive resonance pressure nearby.
Rare Ranged Weapon
A rune-accelerated handgun firing compressed mana slugs.
Effects:
Counts as magical.
Switchable elemental ammunition modes.
Smart targeting assistance.
Uncommon Ranged Weapon
A compact rapid-fire arc-accelerated submachine gun.
Effects:
High attack volume.
Reduced recoil stabilization.
Bonus effectiveness in close quarters.
Popular among gangs.
Rare Ranged Weapon
A precision sniper rifle utilizing resonance acceleration rails.
Effects:
Extremely long range.
Can detect magical signatures through scope overlay.
Critical hits briefly disrupt spellcasting.
Rare Ranged Weapon
A magitech shotgun firing explosive rune-shells.
Effects:
Devastating close-range spread damage.
Certain shells ignite targets.
Can breach light cover.
Very Rare Ranged Weapon
A stabilized support weapon designed for suppression fire.
Effects:
Area suppression capability.
Splash damage on impact.
Overheats if used excessively.
Rare Ranged Weapon
A silent energy bow using condensed resonance strings.
Effects:
Near-silent firing.
Magical tracking arrows available.
Can curve shots slightly mid-flight.
Favored by assassins.
Very Rare Ranged Weapon
A shoulder-mounted arcane missile platform.
Effects:
Fires guided explosive projectiles.
Effective against vehicles and structures.
Can lock onto magical signatures.
Rare Ranged Weapon
A compact anti-mage rifle designed for ward disruption.
Effects:
Weakens magical barriers.
Interferes with concentration.
Ammunition partially suppresses enchantments.
Very Rare Ranged Weapon
A brutal oversized revolver firing condensed force rounds.
Effects:
Massive recoil and stopping power.
Critical hits stagger enemies.
Shots leave temporary resonance fractures.
Legendary Ranged Weapon
An experimental rifle feeding directly from ambient arcflow.
Effects:
Never requires conventional ammunition.
Damage adapts to target weaknesses.
Can partially phase shots through cover.
Consequences:
Extended use causes localized reality distortion.
Uncommon Light Armor
A stylish urban combat jacket threaded with defensive sigils.
Effects:
Increased mobility.
Minor ballistic resistance.
Dampens magical detection slightly.
Rare Light Armor
A stealth-oriented tactical bodysuit.
Effects:
Advantage on Stealth checks.
Reduced sound signature.
Adaptive camouflage in low light.
Rare Light Armor
A reinforced longcoat combining street fashion with armored rune-lining.
Effects:
Resistance to minor elemental damage.
Integrated hidden storage compartments.
Stylish intimidation factor.
Very Rare Light Armor
A courier-grade high-speed movement rig.
Effects:
Increased movement speed.
Reduced fall damage.
Advantage during chase sequences.
Legendary Light Armor
A living cloak-like armor partially fused with shadow resonance.
Effects:
Brief intangibility bursts.
Difficult to target in darkness.
Dampens hostile tracking effects.
Uncommon Medium Armor
A tactical vest layered with reactive defensive runes.
Effects:
Absorbs limited magical damage.
Emits protective flashes under heavy impact.
Rare Medium Armor
Standardized armor for corporate response teams.
Effects:
Balanced mobility and protection.
Integrated comms and targeting support.
Bonus resistance against crowd-control effects.
Rare Medium Armor
Heat-resistant armor used in industrial combat zones.
Effects:
Resistance to fire damage.
Environmental hazard protection.
Internal cooling systems.
Very Rare Medium Armor
An anti-necromantic enforcement suit.
Effects:
Resistance to necrotic damage.
Wards against possession.
Highlights undead nearby.
Legendary Medium Armor
A modular combat platform built for anomaly-zone operations.
Effects:
Protection against dimensional instability.
Enhanced survival systems.
Can deploy emergency stabilization barriers.
Rare Heavy Armor
A fully enclosed combat exosuit for frontline engagements.
Effects:
Massive defensive capability.
Strength enhancement servos.
Reduced mobility penalty through arc-assisted movement.
Very Rare Heavy Armor
Heavy breaching armor designed for urban warfare.
Effects:
Resistance to explosive damage.
Integrated breaching tools.
Can anchor into position against heavy force.
Very Rare Heavy Armor
A sealed environmental armor platform for toxic or anomalous zones.
Effects:
Full environmental protection.
Internal air recycling.
Extreme durability.
Legendary Heavy Armor
An experimental corporate war platform.
Effects:
Integrated shield projection.
Built-in weapon synchronization.
Resistance to magical suppression.
Often classified as military hardware.
Artifact Heavy Armor
A mythical pre-collapse combat shell recovered from an ancient vault.
Effects:
Immense magical and physical protection.
Autonomous life-support systems.
Amplifies divine and resonance-based abilities.
Emits overwhelming presence during combat.
Some believe the armor itself remains partially sentient.