Spellware refers to artificial magical augmentation integrated directly into the body, soul, or nervous system. Unlike conventional cybernetics, spellware manipulates a person’s metaphysical resonance through implanted sigils, bio-thaumic grafts, synthetic mana channels, and arcane surgical modification.
Spellware is expensive, addictive to some personalities, and deeply tied to identity in SPELLRUN society.
Rare Spellware
Rune-laced synthetic tendon replacements installed into the legs.
Effects:
Movement speed increases by 10 feet.
Gain advantage on Acrobatics checks.
Once per short rest, opportunity attacks against you are made with disadvantage.
Users often develop unnaturally silent movement patterns.
Rare Spellware
A pair of artificial arcane eyes capable of perceiving magical resonance layers.
Effects:
Grants darkvision.
Detect Magic can be activated at will.
Highlights active wards, enchantments, and magical residue.
Extended use can cause visual overstimulation in dense urban districts.
Very Rare Spellware
A crystalline neural implant enhancing memory storage and recall.
Effects:
Gain advantage on Intelligence checks involving recall.
Cannot forget memorized information naturally.
Once per long rest, instantly recall any previously seen text or image.
Illegal black-market variants can forcibly store stolen memories.
Very Rare Spellware
A surgically embedded spinal lattice synchronizing the nervous system with arcflow fluctuations.
Effects:
Gain advantage on Dexterity saving throws.
Add bonus initiative equal to proficiency bonus.
Once per combat, immediately move up to half your speed without provoking attacks.
Users often develop twitch-like predictive reflexes.
Rare Spellware
Artificial lungs lined with mana-reactive filtration sigils.
Effects:
Immunity to most airborne toxins and magical pollutants.
Hold breath up to 30 minutes.
Can exhale concentrated arcane vapor once per short rest, lightly obscuring an area.
Popular in industrial undercity populations.
Very Rare Spellware
A subdermal network of reactive protective sigils.
Effects:
Grants resistance to force damage.
Armor Class increases while unarmored.
Briefly emits glowing ward-patterns under stress.
Security scanners can often identify implanted users instantly.
Rare Spellware
A thaumic heart augmentation stabilizing emotional and magical overload.
Effects:
Advantage against fear and charm effects.
Reduces exhaustion gained from magical strain.
Automatically stabilizes the user at 0 hit points once per long rest.
Emotionally suppressive side effects are common.
Uncommon Spellware
A cranial port allowing direct interaction with magical systems.
Effects:
Instantly connect to compatible arc-tech systems.
Grants advantage on Arcana checks involving infrastructure or devices.
Can silently exchange encrypted data with linked systems.
Hackers and technomancers heavily favor modified versions.
Very Rare Spellware
Dense rune-infused skeletal reinforcements designed for high-impact environments.
Effects:
Reduces fall damage dramatically.
Gain advantage against forced movement.
Can briefly increase body weight to resist grapples or impacts.
Users often feel unnaturally heavy during emotional stress.
Legendary Spellware
An experimental full-body metaphysical stabilization network.
Effects:
Resistance to necrotic and psychic damage.
Soul cannot be easily displaced, possessed, or magically altered.
Once per long rest, negate a fatal effect that would kill you.
Rumors claim the implant slowly entangles users with something beyond the Weave itself.