In a galaxy fractured by war, where ancient codes clash and survival is paramount.
Played | 11 times |
Cloned | 1 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Neo-Crusader Shock Trooper is an elite warrior trained for high-risk operations, excelling in urban warfare and boarding actions. Equipped with advanced armor and versatile weaponry, they adapt to complex combat scenarios with ease. And would be put back in use by they Resurgence.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 3900 |
Languages | Common, Mandalorian |
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blaster Rifle
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 18 (2d10 + 3) energy damage.
Fragmentation Grenade
The trooper throws a grenade at a point within 60 feet. Each creature in a 20-foot radius must make a DC 15 Dexterity saving throw, taking 27 (6d8) explosive damage on a failed save, or half as much damage on a successful one.
Jetpack Maneuver
The trooper can use their jetpack to fly up to 60 feet in any direction, allowing them to reposition quickly in combat.
Vibroblade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.