Stardew Valley

🌾 World Overview: The Valley of Stars

Long ago, a shower of celestial sparks rained upon a quiet stretch of farmland, imbuing the land with potent Star Magic. The region became known as Stardew Valley, a place where spirits, nature gods, ancient technology, and rural folk coexist—sometimes uneasily.

Recently, something has begun disturbing the valley’s harmony:

Forest spirits grow restless

Monsters rise in the abandoned mines

The Joja Company expands aggressively

Ancient shrines flicker with warning messages

You — adventurers or new settlers — have arrived at a time of quiet upheaval.

🏘️ Major Regions of the Stardew Valley Setting

Pelican Town (Civilized Settlement – Neutral Good)

A peaceful farming town centered on community values. Pelican Town serves as the main quest hub.

Key NPCs (Rewritten for D&D):

Mayor Lewis, LVL 6 Bard (College of Diplomacy): Beloved negotiator, keeper of many secrets.

Pierre, LVL 5 Merchant-Rogue: Fiercely protective of local economics, deeply resentful of Joja.

Gus, LVL 4 Chef-Alchemist: Brewer of potions, ales, and enchanted meals.

The Cindersap Forest (Feywild-Touched Forest – Chaotic Good)

A fey-aligned woodland filled with Junimos, forest spirits, and ancient druid groves.

Key Features:

The Wizard’s Tower: Home of M. Rasmodius, an LVL 12 Arcane Druid

The Secret Woods: Dense pocket of Feywild energy where enchanted slimes, treefolk, and the Old Master Cannoli dwell

Junimo Shrines: Completion of offerings yields boons, feats, or magic items

The Abandoned Mines (Dungeon – Levels 1–15)

Once a thriving dwarven mining network, now teeming with elemental monsters, shadow beings, and cursed artifacts.

Dungeon Themes by Depth:

1–20: Stone Spirits, Dust Sprites, Cave Bats

21–40: Frost Shades, Ice Elementals

41–80: Shadow Brutes, Shadow Shamans

81–120: Ancient Machinery, Forgotten Guardians

Boss Example:

The Crystal Wyrm – A gemstone-scaled dragon born from magical ore.

The Skull Desert (High-Level Region – LVL 10–20)

A magically scarred wasteland accessible only by repairing an ancient desert caravan or teleportation obelisk.

Skull Cavern (Mega-Dungeon): Infinite, shifting levels

Calico Oasis: Pocket survival town governed by a Djinni merchant

Serpent Storms: Flying snake elementals that roam the dunes

Ginger Island (Expansion Region – LVL 8–20)

A tropical island full of hidden temples, pirate ghosts, volcano spirits, and rare magical flora.

🏛️ Factions in Stardew Valley (D&D Adaptation)

The Junimo Court (Fey Spirits – Chaotic Good)

Protectors of natural balance. They reward characters who restore the land.

Goals:

Restore shrines, stop Joja corruption, renew the Valley’s ley-lines. The Wizard’s Circle (Arcane Nature Order – Neutral)

A secretive magical order studying the valley’s star energy.

Goals:

Seal the Shadow People, awaken old magitech, restore dwarven lore.

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Joja Company (Megacorp – Lawful Evil)

In this setting, Joja becomes a multiplanar conglomerate using psionic-tech to dominate markets.

Goals: Replace local shrines with Joja energy nodes. Dominate commerce, Exploit the star-infused land for power

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The Adventurer’s Guild (Monster Hunters – Lawful Neutral)

A sanctioned organization studying mine creatures and guarding ancient dwarven secrets.