Stardew Valley
🌾 World Overview: The Valley of Stars
Long ago, a shower of celestial sparks rained upon a quiet stretch of farmland, imbuing the land with potent Star Magic. The region became known as Stardew Valley, a place where spirits, nature gods, ancient technology, and rural folk coexist—sometimes uneasily.
Recently, something has begun disturbing the valley’s harmony:
Forest spirits grow restless
Monsters rise in the abandoned mines
The Joja Company expands aggressively
Ancient shrines flicker with warning messages
You — adventurers or new settlers — have arrived at a time of quiet upheaval.
🏘️ Major Regions of the Stardew Valley Setting
Pelican Town (Civilized Settlement – Neutral Good)
A peaceful farming town centered on community values. Pelican Town serves as the main quest hub.
Key NPCs (Rewritten for D&D):
Mayor Lewis, LVL 6 Bard (College of Diplomacy): Beloved negotiator, keeper of many secrets.
Pierre, LVL 5 Merchant-Rogue: Fiercely protective of local economics, deeply resentful of Joja.
Gus, LVL 4 Chef-Alchemist: Brewer of potions, ales, and enchanted meals.
The Cindersap Forest (Feywild-Touched Forest – Chaotic Good)
A fey-aligned woodland filled with Junimos, forest spirits, and ancient druid groves.
Key Features:
The Wizard’s Tower: Home of M. Rasmodius, an LVL 12 Arcane Druid
The Secret Woods: Dense pocket of Feywild energy where enchanted slimes, treefolk, and the Old Master Cannoli dwell
Junimo Shrines: Completion of offerings yields boons, feats, or magic items
The Abandoned Mines (Dungeon – Levels 1–15)
Once a thriving dwarven mining network, now teeming with elemental monsters, shadow beings, and cursed artifacts.
Dungeon Themes by Depth:
1–20: Stone Spirits, Dust Sprites, Cave Bats
21–40: Frost Shades, Ice Elementals
41–80: Shadow Brutes, Shadow Shamans
81–120: Ancient Machinery, Forgotten Guardians
Boss Example:
The Crystal Wyrm – A gemstone-scaled dragon born from magical ore.
The Skull Desert (High-Level Region – LVL 10–20)
A magically scarred wasteland accessible only by repairing an ancient desert caravan or teleportation obelisk.
Skull Cavern (Mega-Dungeon): Infinite, shifting levels
Calico Oasis: Pocket survival town governed by a Djinni merchant
Serpent Storms: Flying snake elementals that roam the dunes
Ginger Island (Expansion Region – LVL 8–20)
A tropical island full of hidden temples, pirate ghosts, volcano spirits, and rare magical flora.
🏛️ Factions in Stardew Valley (D&D Adaptation)
The Junimo Court (Fey Spirits – Chaotic Good)
Protectors of natural balance. They reward characters who restore the land.
Goals:
Restore shrines, stop Joja corruption, renew the Valley’s ley-lines. The Wizard’s Circle (Arcane Nature Order – Neutral)
A secretive magical order studying the valley’s star energy.
Goals:
Seal the Shadow People, awaken old magitech, restore dwarven lore.
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Joja Company (Megacorp – Lawful Evil)
In this setting, Joja becomes a multiplanar conglomerate using psionic-tech to dominate markets.
Goals: Replace local shrines with Joja energy nodes. Dominate commerce, Exploit the star-infused land for power
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The Adventurer’s Guild (Monster Hunters – Lawful Neutral)
A sanctioned organization studying mine creatures and guarding ancient dwarven secrets.