"Not built for war — built for the galaxy."
The Intergalactic Merchants Guild may lack dedicated warfleets, but its starships are the veins through which the galaxy’s commerce flows. Designed to serve millions of independent captains, traders, miners, and haulers, these vessels are the most common sights across the stars — from the glittering trade routes of Galidraan to the dusty outer colonies where Guild presence is the only sign of civilization.
Manufactured by Guild-certified shipwrights under strict regulation, each class is built for reliability, modular function, and long-term self-sufficiency. Every model is easily modified for dozens of roles, and many captains pass their ships down through generations, patching and upgrading until no two hulls are quite the same.
Where warships fly the banners of nations, these ships fly the Guild sigil — a mark of neutrality, commerce, and the promise of profit.
"For the bold, the broke, and the independent."
The Auriga-class is the smallest and most widespread civilian vessel in the Guild’s fleet registry. Designed as a multi-role light craft, the Auriga is favored by freelancers, small mining crews, and smugglers seeking an affordable, low-maintenance ship.
Despite its size, the Auriga’s modular frame allows for surprising versatility — and just enough comfort to keep a captain sane during long hauls.
Common Variants:
Transport: Standard cargo configuration with reinforced holds and balanced fuel efficiency.
Mining: Outfitted with laser drills, mineral scoops, and detachable ore pods for frontier mining.
Salvage: Fitted with grapplers, magnetic cutters, and short-range tugs for debris recovery.
Passenger: Compact civilian transport for up to 12 passengers, with optional luxury cabins for private charter work.
The Auriga is often a captain’s first ship — and, for many, their lifelong companion.
"Workhorse of the galaxy’s middle class."
The Mercantor-class medium starship is the true backbone of Guild shipping. Found in every trade lane and orbital port, these ships serve as the daily workhorses of galactic commerce.
Their modular core allows rapid internal reconfiguration — a hallmark of Guild engineering — enabling them to adapt to new jobs with minimal refitting. A single Mercantor can change from a passenger shuttle to a medical carrier in under a week.
Common Variants:
Transport: Mid-scale cargo hauler with Guild-standardized containers and internal cranes.
Mining: Deep-space mining ship with plasma drills and automated ore processing bays.
Shuttle: Passenger variant designed for short-distance travel between stations or worlds.
Salvage: Outfitted with tractor beams, robotic arms, and cutting tools for starwreck reclamation.
Passenger: Long-haul civilian liner for up to 80 travelers, with affordable staterooms and shared amenities.
Science: Configured with research bays and sensor masts for survey and analysis operations.
Medical: Flying clinic equipped with medpods, auto-surgeons, and quarantine bays for frontier medicine.
Fuel: Tanker conversion carrying refined plasma fuels and Ambrosia-grade reactor materials.
VIP: Luxuriously customized vessel for Guild dignitaries or wealthy independent magnates.
Few ships embody the Guild’s philosophy like the Mercantor — practical, profitable, and timeless.
"For those who command not a ship, but an enterprise."
The Ghora-class is the heavy lifter of the Guild’s civilian fleets — massive, slow, and elegant in their purpose. Typically operated by trade corporations, mining cartels, or planetary consortiums, these ships can support entire crews and fleets of smaller craft.
Each Vanguard is effectively a mobile base, with facilities rivaling small stations. Guild Engineers designed them to operate for decades with minimal dockyard maintenance, making them the pride of long-range trade convoys and frontier colonies.
Common Variants:
Freighter: High-capacity cargo carrier with modular container stacks and drone-assisted loading systems.
Mining: Industrial-scale ore processor with detachable mining drones and onboard refining units.
Fuel: Long-range tanker for both plasma and Ambrosia materials.
Refining: Specialized for raw-to-refined processing, with reactor-safe smelters and containment tanks.
Passenger: Interstellar liner with comfortable suites, dining decks, and entertainment halls.
Medical: Full-scale hospital ship capable of planetary aid operations.
Science: Deep-space research vessel equipped with sensor arrays, laboratories, and environmental domes.
VIP: Opulent command yacht reserved for Guild Masters, planetary governors, and corporate elites.
Salvage: Heavy reclamation ship for starship recovery and dismantling.
When a Vanguard enters orbit, entire planets take notice — it often carries wealth enough to reshape local economies.
"The Guild does not wage war — it moves the galaxy."
The Titanus-class represents the zenith of Guild engineering — colossal civilian capitals that function as mobile cities, command hubs, or orbital megafreighters. While the Guild officially labels them “civilian vessels,” their sheer scale often demands escort by contracted mercenary fleets.
Titanus ships can sustain thousands of crew, operate for years without port, and often serve as the nucleus of major trade routes. Each one is a world unto itself — a floating nation of commerce.
Common Variants:
Freighter: Interstellar megacarrier capable of transporting entire station modules or city-scale shipments.
Mining: Deepcore extractor outfitted for asteroid field and planetary crust mining operations.
Fuel: Massive tanker hauling plasma fuel and Ambrosia refinement byproduct.
Refining: Orbital refinery with full-scale foundries, capable of producing alloys for ship construction.
Passenger: Luxury liner and colony carrier with quarters for tens of thousands.
Hospital: Flying metropolis of medicine, fitted with entire wings of surgical wards and cloning bays.
VIP: Royal-grade star palace used by the highest Guild Masters and Baron Starmancer himself.
Each Titanus is a legend — a moving monument to the Guild’s dominion over trade, its hulls gleaming like polished credit bars under the starlight.
These vessels are not war machines — they are the arteries of civilization. Every crate hauled, every passenger ferried, every ore vein mined by a Guild ship adds to the quiet empire of profit that sustains the galaxy’s balance.
To fly under the I.M.G. seal is to be part of something greater than a nation — a network of worlds bound not by borders or banners, but by trade itself.