• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Stellar Odyssey
  2. Lore

The Galactic Economy

The economy of the known galaxy is one of the largest and most interconnected systems ever created, linking trillions of citizens, hundreds of inhabited worlds, and countless independent colonies through an immense web of trade routes, banking institutions, shipping companies, and digital markets. While every government, kingdom, corporation, and faction maintains its own taxes, tariffs, and economic policies, nearly all participate in a standardized monetary system established and maintained by the Intergalactic Mercenary Guild (I.M.G.). The Guild's influence over banking, trade security, and interstellar commerce has made its currency the universal standard accepted almost everywhere.

A world's wealth is rarely determined by the amount of money it possesses, but rather by its access to raw materials, manufacturing capabilities, skilled labor, transportation infrastructure, and security. Because of this, prices naturally fluctuate between planets despite using the same currency. Distance from production centers, piracy, political conflicts, import taxes, and local demand all influence the final value of goods.


Standard Currency

Bits (B)

Bits are the smallest denomination of currency and are used for everyday purchases throughout the galaxy. They are also the exclusive currency used throughout Netspace, where every digital transaction is conducted in Bits.

Typical purchases include:

  • Street food

  • Nutrient rations

  • Public transportation

  • Ammunition

  • Basic clothing

  • Small repairs

  • Entertainment

  • Tips and gratuities

Most citizens carry thousands of Bits through secure digital banking rather than physical currency.


Credits (CR)

Credits are the primary currency used throughout civilized space.

Most salaries, trade contracts, taxes, vehicles, weapons, property rentals, and commercial purchases are conducted using Credits.

Governments often budget entire planetary departments in Credits.


Stacks (ST)

Stacks represent extremely large sums of wealth.

Originally created by the I.M.G. banking system for interstellar corporations, governments, and ship manufacturers, Stacks eliminate the need to transfer enormous quantities of Credits.

Stacks are commonly used for:

  • Starship purchases

  • Military contracts

  • Planetary construction

  • Corporate acquisitions

  • Fleet logistics

  • Mining rights

  • Colony development

1 Stack = 10 Credits


Typical Wages

Income varies enormously depending upon profession, education, faction, and planetary economy.

Basic Labor

Examples:

  • Dock workers

  • Farmers

  • Miners

  • Factory workers

  • Cargo handlers

Typical wage (two weeks):

600–850 Bits


Skilled Workers

Examples:

  • Mechanics

  • Engineers

  • Nurses

  • Administrators

  • Technicians

Typical wage (two weeks):

80–180 Credits


Professional Careers

Examples:

  • Military officers

  • Government officials

  • Scientists

  • Managers

  • Pilots

  • Licensed Psi Specialists

Typical wage (two weeks):

200–700 Credits

Exceptional professionals, successful merchants, senior executives, and renowned bounty hunters often earn substantially more.


Cost of Living

Food

Basic Nutrient Pack

  • 3 Bits

Contains every nutrient required for most species.

Cheap, bland, and commonly consumed by miners, soldiers, and poorer citizens.


Simple Meal

  • 5–20 Bits

Typical tavern food, street vendors, or cafeterias.


Quality Meal

  • 30–70 Bits

Restaurant dining with quality ingredients.


Luxury Dining

  • 1,000+ Credits

Exclusive restaurants featuring imported ingredients, legendary chefs, and extremely rare wines.


Housing

Basic Hostel Room

15 Credits/night


Private Apartment

300–900 Credits/month


Luxury Suite

800 Credits/night or more


Estate or Noble Residence

Prices vary into the millions of Credits.


Transportation

Gravcars

Poor Used

2,500 Credits

Average Used

5,000 Credits

New Civilian

15,000–40,000 Credits

Luxury Models

100,000+ Credits


Cargo Trucks

25,000–250,000 Credits

Depending upon hauling capacity.


Starships

Small Shuttle/Fighter

150,000–500,000 Credits

Light Freighter

3.8–5.2 Million Credits

Heavy Freighter

15–50 Million Credits

Military Frigate

Hundreds of millions of Credits

Capital Ships

Often measured in Stacks rather than Credits.


Operating Costs

Owning a starship is only the beginning.

Captains must regularly pay for:

Hyperfuel

Small Ship

300–800 Credits

Long-distance jumps cost considerably more.


Repairs

Minor damage

50–500 Credits

Combat repairs

Thousands to hundreds of thousands of Credits.


Crew Salaries

Crew members expect regular wages.

Examples:

Engineer

180–350 Credits

Pilot

250–600 Credits

Security Contractor

200–500 Credits

Mercenary Veteran

500–2,000 Credits


Docking Fees

Small stations

25–100 Credits

Major starports

500–5,000 Credits

Luxury orbital docks

Far higher.


Cargo Insurance

Most merchants insure valuable shipments.

Premiums depend on:

  • Route

  • Pirate activity

  • Political tensions

  • Cargo value


Planetary Markets

Although currency is standardized, markets are not.

Every planet develops its own economy.

Factors include:

  • Natural resources

  • Manufacturing capability

  • Labor costs

  • Import taxes

  • Local demand

  • Ongoing wars

  • Pirate activity

  • Trade agreements

This means identical products may have vastly different values between systems.

For example:

A light freighter costing 3.8 million Credits on Galidraan may cost 5.2 million Credits on Cael Arkanis if it must be imported, local shipyards lack the proper facilities, or wartime demand has driven prices upward.

Likewise, whiskey produced on Hade is an inexpensive everyday drink for locals, while on Galidraan it is considered a luxury import found only in high-end establishments.


Interstellar Trade

Profitable merchants constantly seek opportunities to buy low and sell high across the galaxy. Successful traders study local economies, political tensions, and shortages, often earning fortunes by transporting goods where demand is greatest.

Example Trade Routes

Arkanis Wine

  • Buy: Cael Arkanis

  • Sell: Draeth

  • Reason: Considered an exotic luxury among the wealthy Draethos, often selling for several times its original value.

Arkanis Wine (Smuggling Route)

  • Buy: Cael Arkanis

  • Sell: Earth

  • Reason: The ongoing war between the Hardan Republic and the Arkanis Imperium has made Arkanian goods illegal in many Republic territories. Successful smugglers can command enormous profits, though discovery often results in imprisonment or execution.

Hade Whiskey

  • Buy: Hade

  • Sell: Galidraan

  • Reason: A common beverage on Hade becomes a sought-after luxury spirit among Concord nobles and wealthy collectors.

Psi Crystals

  • Buy: Frontier mining worlds

  • Sell: Galidraan

  • Reason: The Iltaran Concord's constant demand for magical research and Psi-link production creates lucrative markets for high-quality crystals.

Military Surplus

  • Buy: Hardan Republic border worlds

  • Sell: Independent colonies

  • Reason: Frontier settlements often pay premium prices for refurbished weapons, armor, and defensive equipment unavailable through legal manufacturers.

Medical Supplies

  • Buy: Major industrial worlds

  • Sell: Expansion Region colonies

  • Reason: Remote settlements frequently lack advanced pharmaceuticals and emergency medical equipment, allowing traders to charge significant markups.

Luxury Foods

  • Buy: Agricultural paradise worlds

  • Sell: Dense ecumenopolises and mining colonies

  • Reason: Fresh produce, meats, and specialty ingredients are rare in heavily industrialized systems where most citizens rely on nutrient packs.

Alien Artifacts

  • Buy: Licensed archaeological expeditions or frontier salvagers

  • Sell: Museums, universities, private collectors, or the black market

  • Reason: Authentic relics from lost civilizations can fetch staggering prices, though ownership is often legally disputed.


The Black Market

Not all commerce is legal.

Pirates, criminal syndicates, corrupt officials, and smugglers sustain a vast underground economy dealing in prohibited goods such as military hardware, restricted technology, narcotics, forged identities, stolen starships, and enslaved beings. Prices fluctuate dramatically based on risk, scarcity, and law enforcement pressure. Organizations like the Shadow Collective dominate much of this illicit trade, while independent smugglers thrive by exploiting blockades, wars, and political rivalries.


Banking

Nearly every inhabited world connects to the Intergalactic Mercenary Guild Banking Network, allowing secure transfers of Bits, Credits, and Stacks across known space. Transactions are nearly instantaneous, and digital accounts can be accessed through secure terminals or Netspace. Worlds outside the network often rely on physical currency, barter, or locally issued notes until Guild banking infrastructure arrives.

Licensed Independent Operators

Exceptional individuals such as Mercenaries, Bounty Hunters, Smugglers, Pirates, Explorers, Traders, and other renowned specialists operate as Licensed Independent Operators rather than ordinary employees. Their contracts are negotiated to include operational expenses such as fuel, crew wages, maintenance, insurance, docking fees, and hazard pay, leaving the remaining payment as the captain's net profit. Organizations willingly pay these premiums because employing a proven operator is often far cheaper than deploying their own personnel and resources. Likewise, pirate crews divide loot according to established share systems before the captain receives their portion, while military organizations like the Hardan Republic and Arkanis Imperium fully fund the operating costs of officers, Stellar Knights, and other official personnel.