“Where the mist hides both law and lawlessness.”
Zorendar is a remote, cold bog and grassland world on the far edge of the Hardan Republic, lightly controlled by the central government. Its vast flat grasslands, dense fog-shrouded bogs, and bleak gray skies create an eerie, foreboding environment. Sparse twisted vegetation dots the terrain, and thick mists frequently obscure vision across the landscape. The planet’s remoteness and minimal oversight have made it a haven for criminal syndicates, thieves, gangs, pirates, and corrupt officials, allowing them to dominate society.
The Hardan Republic’s governor, Chombu Morkanias, is widely rumored to have connections with the criminal kingpin Drax Cambo, though he maintains a charismatic public persona to avoid scrutiny. The planet’s population is highly diverse, composed of species from across the galaxy who seek opportunity, refuge, or illicit profit.
Batal is the largest city on Zorendar, characterized by darksteel architecture and neon holographic signage that illuminates the ever-present fog. A hub of trade, crime, and industry, the city thrives amidst rampant corruption, with gravcars navigating aerial traffic lanes and dense streets crowded with citizens, criminals, and mercenaries.
Batal Capital Center: The political heart of Zorendar, a towering darksteel building adorned with neon propaganda holograms and banners. Houses administrative offices and serves as a public face of Republic authority.
Batal Governor’s Mansion: Home of Governor Chombu Morkanias, heavily guarded by a mix of loyal and semi-corrupt soldiers ensuring high security.
Batal Garrison Base: A massive darksteel compound originally built for 300,000 troops but currently housing only 15,000, many of whom are corrupt and maintain ties to local criminal factions.
Batal Stronghold: A fog-bound citadel serving as a base for the Yaki faction, where members live, train, and plan operations. Hooded Yaki guards patrol the grounds vigilantly.
Santo Town: A cold, foggy grassland city with 350,000 inhabitants. Dominated by darksteel buildings and a mining-based economy, it is controlled by corrupt soldiers acting as criminal overlords.
Drax’s Estate: A massive pagoda fortress located in the misty bogs, heavily guarded by mercenaries and equipped with starship landing platforms and gravcar parking. Headquarters of criminal kingpin Drax Cambo, coordinating smuggling, piracy, and other illicit operations.
Chorgiman: A remote town serving as a hub for the Slave Lords, exploiting the Republic’s lax enforcement to trade slaves from across the galaxy. Despite slavery being illegal in the Republic, corruption allows this practice to flourish.
Life on Zorendar is defined by survival, cunning, and opportunism. Citizens must navigate a dangerous landscape where crime and corruption permeate every layer of society. Many locals have adopted tight-knit clan or syndicate structures, emphasizing loyalty to their own groups rather than the Republic. While some work in mining or trade, others are drawn to piracy, smuggling, and criminal enterprises. The planet’s fog and isolation reinforce a culture of secrecy, deception, and stealth, shaping both the inhabitants and the criminals who dominate it.
Zorendar represents a frontier of lawlessness at the edge of the Republic, where governance is weak, criminal empires flourish, and survival depends on skill, cunning, or influence in the shadows.