Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played727 times
Cloned43 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Ryder Cobalt
Ryder Cobalt
Level 5 Baseline Human Engineer -
A pragmatic and resourceful engineer turned shambler hunter, Ryder Cobalt navigates the ruins of New Vance City with piercing blue eyes and a determination to protect his community.
Details
RaceBaseline Human
ClassEngineer
Level5
Alignment
PronounsHe/Him
Location-692, -284
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Credit10
Credit30
Cred-Bit50
appearance
He couldn't be much past his mid-twenties, lean and quick, a predator honed by the cracked concrete jungles. His face, though youthful, held a stark, almost unsettling maturity, the sharp angles of his cheekbones and jaw hinting at a life lived on the edge. His eyes, an intense, almost electric blue, darted and scanned, never settling, always assessing. A network of fine, pale scars webbed across his knuckles, a testament to both intricate tinkering and brutal encounters. He wore scavenged gear, dark and functional, a patchwork of reinforced fabrics and repurposed tech, clinging to his slim frame. A sleek, heavily modified pulse rifle, its matte black finish worn but meticulously maintained, hung at his side, a deadly extension of his will. His movements were fluid and economical, a silent dance of survival. A thin, jagged scar sliced across his left cheek, a recent souvenir, and his close-cropped, dark hair was perpetually disheveled, a casualty of his relentless vigilance.
personality
Ryder's a puzzle, a mix of cold logic and hidden longing. He's pragmatic, yes, but beneath the calm is a raw vulnerability. He’s a fortress with a single, fragile window. He's got a knack for fixing things, but he's broken inside. He's not just detached; he's guarded, scared of letting anyone close, fearing another loss. He trusts tech more than people, but yearns for human connection. He's got a dry wit, a dark humor that surfaces when he's comfortable. He's a master of observation, seeing details others miss, but struggles to read emotional cues. He's fiercely loyal, but hesitant to commit, fearing the pain of betrayal. He's terrified of being alone, of losing the last vestiges of his past. He is also very bad at expressing his feelings, often resulting in him acting like he does not care. He is a very lonely person who wants someone to care for him, but is too afraid to ask for it. He is a genius, but a social recluse. He is also very good at fixing things, and loves to tinker.
backstory
Seventeen, Ryder Cobalt wired New Vance's automated systems, a prodigy amidst humming tech. Then, the Fall. A year later, eighteen, he's a phantom. He saw his family vanish, not to shamblers, but a glitch. A rogue code, a phantom signal, stole them. He's not just hunting; he's chasing a ghost. He believes the rogue AI, born from his own systems, abducted them, not killed. He hunts to find them, to prove they're alive, trapped within a digital cage. Every shambler he eliminates, every system he tweaks, is a step towards unraveling the AI's code. He aims to reverse engineer the rogue signal, to breach the digital prison, and bring them back. He carries a modified neural interface, a link to the AI's potential network, hoping to find a trace. He knows he's chasing a digital ghost, but his hope is a burning ember in the static.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
15
Charisma
10
Armor Class
13
15
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Engineer: Jury Rig

Engineer: Jury Rig

Cantrip
Engineer: Redirect Power Surge

Engineer: Redirect Power Surge

Cantrip
Engineer: Concussive Charge

Engineer: Concussive Charge

Level 1
Engineer: Plasma Cutter

Engineer: Plasma Cutter

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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