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  1. New Vance City
  2. Lore

Radio Silence Zone

Overview

The Radio Silence Zone is one of the most dangerous districts in New Vance City. It is a ruined belt of broadcast towers and relay yards where signals fail and machines break. Inside its borders, drones lose control and comms die. The Static Cult claims the entire area as sacred ground. No other faction runs patrols or services here. Anyone who enters does so alone, with no support and no reliable equipment.

The Zone formed during the Collapse, when the emergency network overloaded under panic traffic and power surges burned out key relays. Early in New Vance’s history, repair teams tried to restore the grid, but work crews either failed or went missing. After repeated losses, the district was marked on official maps as a permanent “no-tech sector.”

Environment and Layout

The district stands on what used to be a dense communication quarter. Steel transmission towers lean over cracked streets. Antenna clusters hang loose. Satellite dishes sit broken or tilt off the sides of roofs. Thick bundles of cable cross alleys and side roads. Many lines are dead, but some still carry current from crude generators that the Static Cult maintains for its rituals.

Scavvers who have mapped the edges talk about three rough zones. The outer ring is a shell of apartments, offices, and small relay sites. Static is strong but not constant. Devices can still work here for short bursts. The middle ring holds the main tower yards, where the field is strong enough to shut down almost all wireless systems and disrupt many implants. The inner ring surrounds the main transmission pylon and the largest ruined broadcast hall. In this core, even shielded gear fails, and simple analogue tools behave in unstable ways.

The ground is cluttered with scrap. Old service trucks lie in gutters, frames stripped of parts. Portable generators and storage banks sit in courtyards. Some are silent; others run in loops the Cult has set up. Copper coils and cable bundles cover walls and tower bases. The Cult gathers any metal that conducts and binds it into chains, grids, and spirals. Rust, sharp edges, and loose debris make movement slow and risky.

Static Interference and Its Effects

The defining trait of the Zone is its unstable electromagnetic field. Measurements change from block to block and from day to day. Solar Guardian engineers who studied the area believe the field has many overlapping sources, such as damaged transformers, miswired substations, and devices built by the Static Cult. Whatever the mix, the effect is simple. Wireless systems fail, sensors give false data, and signals break apart before they reach their targets.

Most people notice the Zone when their gear stops working. Comms cut out. HUDs fill with static. Drone remotes stop responding, and drones crash. Augmented residents suffer more severe effects. Cybernetic limbs twitch on their own. Visual augments show bursts of snow or stray after-images. Neural links spike with pain or fall silent. Some Augmented who stayed too long report lasting tremors, gaps in memory, or sudden mood swings. Automaton units and Repurposed Service Bots may shut down without warning, lock into loops, or turn hostile. Because of these failures, the Citadel Council and Perimeter Watch ban autonomous systems near the district. Patrols that must operate close to the border rely on manual weapons, simple optics, and written notes.

The interference also affects people. Many survivors describe pressure in the head, ringing in the ears, or a sense that time is skipping. Some feel brief waves of joy or panic that do not match their surroundings. Others hear faint voices that sound like fragments of old news feeds, family members, or unknown speakers. The Static Cult treats these experiences as proof that the Broadcast is real and that it speaks through human senses. Most doctors and technicians view them as stress reactions or signs of low-grade neural damage.

The Static Cult and The Conductor

The Static Cult is the only organized group that lives inside the Radio Silence Zone. Its members believe the static field carries a conscious will they call the Broadcast. They say the Collapse stripped away false order and exposed this true signal. For them, the Zone is not a problem to fix. It is a temple. Their doctrine teaches that the Broadcast guides those who tune themselves to it and erases those who refuse. Private thought is treated as noise. Submission to the shared signal is treated as clarity.

Cultists are easy to recognize up close. Heavy implants sit at the base of their skulls and along their spines. Fine copper threads run from these ports into patchwork robes and cable harnesses. When the field surges, nodes pulse and muscles twitch. Many members mutter almost constantly. Their speech mixes prayer, system codes, and torn lines of pre-Collapse media. They move through the Zone in small patrols that test lines, adjust coils, and stop to listen at key junctions. These circuits are both maintenance and worship.

At the center stands the main transmission pylon. The Cult has wrapped it in copper and mounted it with scavenged dishes and coil stacks. This tower is both throne and altar. Here sits The Conductor, the leader of the Static Cult. Reports describe a figure bound into a chair that merges with the pylon. Implant ports link their body directly to the tower’s control core. When The Conductor speaks, nearby speakers, dead radios, and even the implants of other cultists carry the words. The voice is often broken or layered.

Under The Conductor’s orders, the Cult runs a constant program of forced “tuning.” Abduction teams watch the outer and middle rings for isolated targets. Captives are taken to crude operating rooms inside old broadcast centers. There, surgery teams open the skull and install receiver nodes. Many subjects die on the table. Those who survive wake with split memories and a constant feed of static in their minds. Over time, most lose their old identity and merge into the Cult’s shared mindset. The Conductor calls this rescue. The rest of New Vance sees it as the theft of the self.

Relations, Access, and Use in Play

No major faction claims land inside the Radio Silence Zone. The Citadel Council marks it as an exclusion area. Solar Guardians track its fluctuations but keep their grids distant. The Hydro Hegemony has no reason to extend pipes through a district that cannot support stable neighborhoods. Gear Rats strip some metal from the edge but avoid bringing their war rigs too close. In city politics, the Zone functions as a gap on the map that everyone agrees to leave alone.

Even so, some groups work at the border. Shadow Syndicate fixers sometimes use the outer ring for meetings, since Citadel drones cannot gather clear data there. Certain clinics and labs pay high prices for intact hardware taken from old relay cores. Independent researchers want readings of the field or samples of Cult implants and wiring. Desperate families try to reach relatives who were taken. A few fringe believers seek the Zone on purpose in the hope of hearing the Broadcast and receiving “direction.”

For campaigns set in New Vance City, the Radio Silence Zone highlights key themes. It breaks dependence on technology and remote support. It forces characters to move on foot, carry basic tools, and make hard choices with limited information. It adds a human threat driven by belief. The Static Cult does not care about trade or territory. It wants new minds and new devices to feed into the Broadcast.

Stories here can focus on rescue, sabotage, or investigation. A group might escort engineers sent to shut down a rogue generator, or break into a tuning chamber to free a captured ally. Whatever the mission, some facts stay fixed. Inside the Radio Silence Zone, technology is unreliable and the mind is vulnerable.