Silent Walkers
Silent Walkers
They move like ghosts through the dead zones, gliding between the shamblers without so much as a glance in their direction. No one knows why the infected don’t tear them apart. No one asks twice. @The Silent Walkers are an enigma wrapped in rags and bone, their faces hidden behind cracked masks or left eerily bare, their expressions blank as old statues. They are most often seen in the @The Shambler’s Graveyard, a quarantined necropolis where the air tastes of rot and the streets pulse with nests of the infected.
Some claim the Walkers were once researchers, infected but not consumed, their minds left intact while their bodies learned to mimic the twitching gait of the shamblers. Others whisper they’ve struck some unholy pact, speaking to the infected in ways no human can—pheromones, radio bursts, something deeper and older than language. Scavvers swear they’ve seen Walkers carrying objects out of the Graveyard: a child’s doll, a rusted prosthetic, a photo with no frame. Never weapons. Never food. Always something personal.
They never speak. They never blink. Those few who return from encounters with them are… changed. Quiet. Pale. Detached, as if their souls got left behind in the mist. And some don’t return at all—only to be spotted months later, walking among the dead with that same steady, shambler-like sway. The factions steer clear of the Silent Walkers. Not out of respect, but out of pure survival instinct. In New Vance, plenty of things will kill you. The Walkers are one of the few that might decide to keep you.