Solar Guardians

Solar Guardians

In the dead gray of the wasteland, @The Solar Guardians blaze like living beacons. Born from the First Accord’s survivalist engineers and militant preppers, they seized the city’s fractured solar infrastructure and turned it into both shield and sword. Their domain—the Solar Sprawl—is a skeletal forest of panels, reflective towers, and fortified substations, all feeding power into the city’s heart. To the Guardians, electricity isn’t just survival—it’s sanctity.

Clad in sand-scoured exosuits etched with sunburst insignias, they move like radiant juggernauts through the ruins. Patrols sweep the rooftops, overpasses, and streets beneath the panels, cutting down shamblers and raiders with blistering precision. Every mission is an act of “cleansing,” every kill a step toward a purified city. Their doctrine, preached by Captain @Anya Brights, is simple: Power must be earned, not stolen. Any group, gang, or scavver who taps into their grid without tribute is marked for retribution. That retribution is swift, surgical, and often leaves nothing behind but scorched pavement.

For all their zeal, the Guardians are not without mercy. In the Sprawl, they provide light, heat, water purification, and even education to those who swear loyalty. They are repairers as much as warriors, coaxing crippled arrays back to life and wiring power into homes long left cold. Their solar credit system—measured in kilowatts and discipline—remains one of the only stable currencies in New Vance.

To outsiders, they’re a sun cult in armor, worshipping a dying light. But for those living under their panels, they’re the reason the night isn’t absolute. And in a city forever teetering between darkness and decay, the Guardians make sure that the sun still rises—even if they have to burn half the world to see it happen.