Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played700 times
Cloned42 times
Created
34 days ago
Last Updated
4 days ago
VisibilityPublic
Scavenger Raider
CR 1Medium Humanoid
Scavenger Raider
HP Range20 - 30 (Avg: 25)
AC12
XP200

Description

Scavenger Raiders are desperate individuals who have been pushed to the fringes of society, resorting to chaotic raids for survival. Driven by hunger and need, they target settlements and caravans, using whatever makeshift weapons they can find.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class12
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chaotic Retreat

When the Scavenger Raider is reduced to half hit points, they can use their bonus action to dash away, gaining advantage on their next Dexterity saving throw.

Makeshift Weapon

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Rummage

The Scavenger Raider can search through their bags to find a random item, granting them advantage on their next attack roll.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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