New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5554 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Overflow Trench
The Overflow Trench
Point of Interest
Details
Coordinates(813, 521)
Description

The Overflow Trench is a forgotten drainage artery carved deep into the underbelly of the Waterworks—a massive sloped channel once designed to relieve flood pressure from the city’s reservoirs during storm surges. Now, with weather systems erratic and most infrastructure left in bureaucratic limbo, the trench rarely serves its original purpose. Instead, it’s become a natural borderland between authority and abandonment. Refugees, smugglers, and Waterworks outcasts drift through its slick expanse, turning its recesses into semi-permanent camps and contraband markets. Above them, ancient pumps groan in protest, their rust-choked vents spewing irregular torrents that flood lower walkways without warning. The Hydro Hegemony officially ignores the trench—it’s too deep, too unstable, too unprofitable. But rumors persist of secret tunnels branching off beneath the surface, of hidden wells, and scavvers who went looking for freshwater veins and found something else watching from the darkness.

Appearance

The trench yawns like a wound across the lower sector—dozens of meters wide, sloped in tiers, and slick with the perpetual sheen of runoff and mold. Its concrete walls are etched with layered grime and faded warning glyphs, while exposed rebar curls like rusted thorns from old collapse zones. Trickling rivulets of tainted water flow unevenly down the trench’s grooves, joining in slow, fetid pools that steam faintly in the humid gloom. Makeshift rope bridges and scrap platforms connect the trench’s tiers, forming a ramshackle network above the waterline. Below, campfires flicker in shielded alcoves where huddled figures boil scavenged water in dented cans. Tarp shelters cling to wall crevices, lit by flickering lanterns and shattered glowrods. Pipes overhead weep condensation, and the ambient sound is a chorus of drips, hisses, and distant echoes. The trench seems to breathe—its air warm, wet, and metallic, as if the city’s lungs exhale through this buried artery.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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