New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Verdigris Riser
The Verdigris Riser
Point of Interest
Details
Coordinates(543, 768)
Description

Deep in the northern forested fringe of the Waterworks lies the Verdigris Riser, a moss-cloaked vertical pumping station built into the side of a shallow ridge. It once elevated groundwater into upper-tier pipelines, feeding reservoirs closer to the city’s heart. Decades of neglect and creeping wilderness have transformed it into a half-functioning relic—part industrial outpost, part overgrown ruin. The Hegemony rarely patrols this far north, and the Riser has become a waystation for those who live off-grid: scavengers, silent traders, and wild-eyed loners who tap the rusted vents for unfiltered flow. Birds nest in its rafters, and strange insects buzz between cracked meters. Locals speak of “the copper hiss”—a faint whine that rises from the central shaft at night, like pressure still builds below. The pumps haven’t officially run in years, but the walls stay warm to the touch, and every so often, a plume of steam bursts through the treeline like a dying machine exhaling in its sleep.

Appearance

The Verdigris Riser is a squat, cylindrical structure half-sunken into the forest hillside, its outer shell swallowed by ivy, lichen, and sheets of oxidized copper turned green by decades of rain. Thick metal piping winds up and out of the forest floor, snaking like roots toward shattered conduits overhead. A broken catwalk skirts the upper perimeter, now warped and softened by time, while steel access doors gape open beneath collapsed drainage screens. The surrounding trees lean in, their trunks blotched with moisture stains and fungal bloom. Inside, flickering utility lights cast an intermittent amber glow over walls lined with gauges, corroded consoles, and moss-patched valves. A central shaft descends into mist and shadow, faintly illuminated by bioluminescent mold that spirals downward like stars in a well. Steam curls from floor grates with soft, rhythmic exhales, and every metal surface hums just slightly—as though the entire place were trying to remember how to wake up.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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