New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Spillpoint Theta
Spillpoint Theta
Point of Interest
Details
Coordinates(700, 637)
Description

Spillpoint Theta is an overflow relief nexus buried deep within the Chemical Treatment Tanks sector, originally constructed to vent high-pressure sludge during peak contamination cycles. Decades of neglect have turned it into a festering sump of backflowed compounds and decomposing chemical waste, its pressure valves long fused shut from repeated exposure. Now, the site serves as both a toxic bottleneck and a deathtrap for the curious. Geysers of hissing vapors erupt unpredictably, and the floor is a warzone of buckled panels and glassy chemical burns. Hydro Enforcers don’t patrol here—they observe. Anyone who enters is either a daredevil scavver or a test subject who doesn’t know it yet. It’s whispered that failed experiments are funneled here to vanish without record, their screams swallowed by the endless hiss. The Hegemony calls the location “inert.” The glowing water and twitching wildlife suggest otherwise.

Appearance

Spillpoint Theta sprawls beneath fractured lighting grids, a multi-tiered chamber of overflowing containment pools and ruptured discharge vents. Irregular puddles shimmer with unnatural hues—neon blue blending into foamy orange and streaks of vivid crimson that glow faintly in the dark. Jagged floor panels rise like warped tectonic plates, corroded by chemical erosion and crusted with salt-like residue. A network of rusted catwalks crisscrosses overhead, many sagging or snapped, dangling cables like veins torn loose. Steam hisses from cracked valves in rhythmic bursts, painting the air in iridescent plumes that dance between light and shadow. Along the edges, warning lights flicker beneath layers of grime, casting dull red glows that pulse like a heartbeat. Fungal growths bloom from pipe seams, their translucent bulbs pulsing in sync with unseen machinery. In the silence between eruptions, the chamber feels alive—watching, breathing, waiting to melt the next intruder into the floor.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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