New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Echo Sump Delta
Echo Sump Delta
Point of Interest
Details
Coordinates(-643, 696)
Description

Echo Sump Delta is a drainage nexus turned rendezvous zone deep within the Black Market’s underbelly—a reeking, multi-tiered reservoir where forgotten runoff and digital contraband intersect. It once funneled wastewater from the upper levels of New Vance, but now it hums with covert signal traffic, pirate uplinks, and Syndicate chatter bouncing off the corroded walls. The sump’s acoustics make it perfect for cloaked negotiations—voices vanish into reverb, impossible to trace or record. Runners use it as neutral ground, where weapons are watched but rarely drawn. Data brokers, illicit modders, and memory-surge peddlers set up pop-up stalls on rusted platforms or suspended crates, selling corrupted secrets and ghost-code straight from the flow. Occasionally, the sump belches up old tech from deeper systems—useful, dangerous, or both. It’s a place that smells like oil and old secrets, where sound vanishes and silence itself can be a currency.

Appearance

Echo Sump Delta sprawls in a yawning pit of rot and circuitry—a massive circular chamber filled with ankle-deep sludge reflecting shifting hues of digital light from overhead projectors. High above, broken filtration fans spin lazily in the moist haze, their shadows sweeping across rust-streaked walls adorned with tangled wires and faded hazard glyphs. Platform catwalks zigzag across the space at staggered heights, supported by creaking gantries and reinforced scaffolds. Makeshift vendor stalls float on repurposed bulkheads and hover-discs, anchored by chains that rattle when the water shifts. AR signs flicker half-visible above stalls, displaying glitched symbols and obfuscated pricing. The entire sump pulses with low-frequency resonance—like a subterranean heartbeat—emitted from a half-submerged signal core at its center. Steam coils from warm vents, casting silhouettes that blur and stutter under harsh violet LEDs.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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