New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
The Pale Vault
The Pale Vault
Point of Interest
Details
Coordinates(-33, 176)
Description

The Pale Vault is an isolated chamber buried five levels beneath the main Archives and Research Wing—a cold storage crypt for high-risk pre-Collapse specimens and unreleased shambler-adjacent anomalies. Officially, it's classified as an "Asset Preservation Subunit," but among Citadel personnel, it's quietly referred to as “the Last Drawer.” Behind triple-sealed containment doors and monitored by redundant AI oversight, the Vault stores pathogen samples, neuroviral shards, and cryo-sealed human subjects pulled from early outbreak zones. Each asset is cataloged, numbered, and suspended in legal limbo: too dangerous to destroy, too valuable to ignore. Researchers enter in pairs under constant observation. Test logs are purged every week. If the Citadel ever falls, this is the room they’ll try to burn first. But until then, the Pale Vault persists—silent, clinical, and humming with the chilling knowledge that salvation and extinction might be shelved on the same row.

Appearance

The Pale Vault radiates sterile austerity—an obsidian-and-ice chamber of unnerving stillness, encased in a thermal-negative envelope to suppress microbial activity. Tall stasis columns line the perimeter, glowing with dim cyan light, each filled with supercooled mist and locked within precision-cut metal frames. Inside them, silhouettes drift—vague, humanoid, some writhing in slow motion, others utterly still. Frost clings to reinforced glass like spiderwebs. A retractable walkway divides the room, leading to a central monitoring dais surrounded by four holographic control arms, each suspended in magnetic balance. Above, thin sensor arrays blink like distant stars through the haze. Digital glyphs float midair, scrolling biological designations and threat ratings in pale gold. The walls, smooth and seamless, are embedded with micro-perforations that pulse faintly with sterilization cycles. Every movement echoes, every breath feels monitored.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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