New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Relay Node 23-B
Relay Node 23-B
Point of Interest
Details
Coordinates(-8, -787)
Description

Relay Node 23-B was once a minor booster station for city-wide emergency signals—an unremarkable infrastructure site tied into the broader communication web of pre-Collapse New Vance. Now, it's a corrupted shrine partially claimed by the Static Cult and partially lost to entropy. Half-submerged in the fractured pavement of the Radio Silence Zone’s eastern sector, the node intermittently powers on without input, broadcasting bursts of corrupted distress codes in dead languages and scrambled encryption. Cultists don’t dwell here, but they pass through regularly, often kneeling before the node’s rust-bitten access panels and whispering their prayers to the static pulses echoing from within. Technicians who once attempted to repair or disable the station reported headaches, nosebleeds, or hallucinations—many fled mid-task. Now, the Citadel marks the node as "abandoned and unstable." But some scavvers swear that if you sit near it long enough, you’ll hear someone calling your name.

Appearance

Relay Node 23-B squats like a dying insect among shattered asphalt and rebar roots—its skeletal broadcast tower bent at a 45-degree angle, coated in grime and oxidized copper. Cracked ceramic insulators hang from its frame like broken bones, twitching with erratic arcs of harmless, flickering static. Around its base, old maintenance panels gape open, revealing a tangled mess of spliced cabling and glowing capacitor cores still pulsing with faint life. The air is damp with ozone and heavy with feedback hum, interrupted only by bursts of broken emergency tone sequences that repeat in unpredictable patterns. A ring of scorched ground circles the node like an ancient blast radius, peppered with melted headsets, frayed cultist robes, and chalk-like residue. Faint symbols have been etched into the surrounding concrete, most worn away by time—except for one: a concentric spiral, recently re-drawn in copper wire.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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