New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Spitlock Terminal
Spitlock Terminal
Point of Interest
Details
Coordinates(605, -826)
Description

Spitlock Terminal sits along a disused freight loop south of the Perimeter Outskirts, deep enough to avoid surface patrols but close enough to stage ambushes. Claimed by a loose Raider pack called the Bile Dogs, it’s more slaughterhouse than station. The Raiders use it as a checkpoint and butcher bay, where they strip gear from the dead—civilian or infected—and melt down anything salvageable in drum-burners. The loading dock has been converted into a crude vehicle bay for jury-rigged bikes and carts. Shamblers still creep in from the tunnel mouths, and the Dogs have turned that into sport, holding pit fights and shooting contests against the infected. The Dogs don’t care about containment. They just want a spot to regroup, resupply, and get high before the next raid. Everything here is temporary, except the smell.

Appearance

The station’s walls are spray-painted with sigils made from blood and oil, some freshly scrawled, others half-faded under layers of soot. Fluorescent tubes flicker above, hung from steel cabling lashed together with rebar and cloth, casting jittery shadows across the graffiti. Chains and car parts hang from the ceiling like trophies. Bones—human and otherwise—are strung along support beams like wind chimes. The floor is a mess of blood-slick concrete, cracked tiles, and spent shell casings. Improvised barricades made from vending machines and railcar doors block off the far tunnel, though movement still stirs behind them. A burn barrel in the center platform doubles as both cooking fire and trash pit, surrounded by scavenged lawn chairs and skull-marked crates. The air reeks of alcohol, sweat, and wet meat.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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