New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Mercer Deep Station
Mercer Deep Station
Point of Interest
Details
Coordinates(-603, -413)
Description

Mercer Deep Station sits on one of the lowest track levels in the city, beneath a collapsed residential zone that gave the Graveyard its name. The station's stairwell access is fully buried under foundation debris, leaving only tunnel entry from neighboring lines. Early efforts to seal it off failed—the infected moved through maintenance shafts and wall gaps. Mercer now acts as a central hive: hundreds of Shamblers congregate here without movement or aggression, unless disturbed. Surveillance attempts have failed. From above, rhythmic vibrations can be felt at specific intervals, like controlled pressure pulses or seismic signals. No organized group has claimed responsibility. Silent Walkers have been seen here often, but no contact has been made.

Appearance

Mercer Deep’s layout is symmetrical and wide, with dual platforms split by three flooded rails and low overpasses supporting rust-eaten infrastructure. The ceiling is heavily cracked—roots and rebar protrude like nerves. Shamblers fill the space in clusters, not moving, as if dormant. Their skin has taken on the pale yellow-green tint of the mold infesting the platform tiles. A single train car lies crosswise at the platform edge, split down the middle and now acting as a wall. Inside it, bone fragments and rusted IV equipment are piled systematically. Fluorescent tubes flicker, but no power source is visible. A thin layer of organic mist hangs low across the floor, disturbed only when something passes through.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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