New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Daggerline Station
Daggerline Station
Point of Interest
Details
Coordinates(-495, 505)
Description

Daggerline Station is positioned just west of the primary Black Market smuggler’s docks, providing direct line access between sublevel intake routes and Shadow Syndicate distribution zones. Originally a freight bypass for maintenance gear, it’s now a controlled customs node for high-value black market exchanges. Entry requires retinal tag verification or live escort; any unscheduled arrival is locked out via biometric floodgates. The station processes contraband through rotating manifest pods—modular vaults transferred via rail drone and shielded against signal interference. Syndicate runners use Daggerline to reroute items flagged by Citadel surveillance. Security is internalized: no uniforms, only protocols.

Appearance

The platform is dim and sterile, lit by soft blue downlights set behind protective mesh. Track walls are lined with signal-suppressing paneling, and floor markings indicate loading zones and no-step areas in Syndicate code glyphs. Steel storage crates rest in magnetic clamps built into the platform rails. A single railcar sits idle with no windows—its surface polished matte-black, equipped with an internal airlock. Surveillance nodes sit tucked in infrastructure seams, watching silently. The walls bear no tags, just serial numbers etched in acid. Movement is constant but quiet—runners drift in and out with courier drones, their faces unreadable under glitched-out AR veils.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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