New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Driftpoint Sector 4
Driftpoint Sector 4
Point of Interest
Details
Coordinates(-295, 236)
Description

Driftpoint Sector 4 is a forgotten maintenance stop converted into a concealed access route between the Citadel District and the Black Market. On paper, the station was decommissioned a decade ago. In practice, it's a blind zone—unmonitored by Council systems and rerouted by Syndicate-linked track hackers shortly after the Collapse. Syndicate agents use Driftpoint to move personnel and items into the Citadel through covert relay cars disguised as garbage trams. The station’s entrance is hidden behind a data-center access wall near the Citadel's old civic archives. Inside, all signage has been removed. Movement is precise, timed, and quiet.

Appearance

The station looks abandoned at first glance—tiles cracked, dust layered thick, old signage blacked out with spray-foam insulation. But beneath the decay, fiber-optic relays pulse behind thin wall seams. Rail switches are hardwired to reroute only when specific electrical pulses trigger them. The platform has no lights—illumination comes from portable LED rigs and body-worn illumination gear. A rear stairwell is completely blocked by rusted vending units bolted together like a shield wall. Syndicate operatives wear soft-tread boots and mesh hoods, their faces always obscured. A blinking green diode sits recessed in the floor at platform center—only those who know the signal can pass.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service