New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Halfstep Transfer
Halfstep Transfer
Point of Interest
Details
Coordinates(215, 215)
Description

Halfstep Transfer was a minor interchange along the eastern boundary of the Citadel-controlled zone, acting as a route for utility crews and patrol transports into the Outskirts. After a tunnel breach during a retreat op, infected poured in from tunnel fork E7-B. The local containment force detonated one blast door, but failed to close the loop. Infection spread station-wide within minutes. The station’s comms relays are still active but buried in error states. Audio pulses picked up on Citadel monitors suggest Shambler density remains high. The area is no longer patrolled. Access has been sealed at all surface entries.

Appearance

The station is shaped like a cloverleaf, with three concourses looping into a center pit once used for utility transport and lift access. The pit is now filled with collapsed tile and bodies, hardened by dust and fluid sediment. Shamblers patrol above on the walkways—dozens in view at any time. Overhead lights sway from fractured ceiling plates, casting uneven glare over glossy moss-covered surfaces. One emergency stairwell has collapsed inward, revealing cables sparking intermittently in pooled water. Blood has dried in arcs along the wall as if sprayed. Citadel insignia on the signage is smeared over with black chemical burns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service