New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Junction Aegis
Junction Aegis
Point of Interest
Details
Coordinates(155, 215)
Description

Junction Aegis is a Citadel-engineered tunnel firewall between infected zones Calder Glass and Halfstep Transfer. After both stations fell, Citadel engineers repurposed the tunnel intersection as a permanent lockdown site. It’s fitted with barrier gates, flame-retardant flood valves, and high-yield chemical dispersion systems for biological sterilization. The area is manned 24/7 by a minimal crew—just four soldiers and two drone stations. Their sole objective: prevent breach. Aegis doesn't support transport. It’s not on official maps. It’s a wall in the dark. Personnel rotate every 72 hours, with movement strictly logged via retinal confirmation.

Appearance

Junction Aegis consists of a reinforced central corridor bracketed by two electromagnetic barricades with vented pressure seals. Motion-triggered turrets sit recessed in the walls, paired with thermal tracking clusters aimed toward both tunnel openings. The central command platform floats above the floor via pneumatic suspension and is surrounded by rail-line trenches filled with spike wire and steel gratings. Citadel troops wear sealed armor and operate in total silence, speaking only via encrypted comms. Halogen spotlights blast forward into the infected tunnels every thirty seconds. Nothing moves beyond the gates without being recorded, tagged, or destroyed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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