New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5556 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Briarline Hollow
Briarline Hollow
Point of Interest
Details
Coordinates(35, 775)
Description

Briarline Hollow was a minor Sprawl service station, mostly used by solar rigging crews to reach rooftop panel junctions. After infection broke containment in the southern Sprawl, the Hollow was overrun in under 24 hours. The station remains structurally sound, but every entry is now compromised. Drones that enter lose feed within 90 seconds. Rumors suggest the infected here exhibit unusual clustering behavior—stacking bodies, blocking exits, mimicking noise. No Guardian force has attempted reclamation. It’s marked as “live infection zone” and ignored by official maps. The Hollow still sits just two stops from Verge.

Appearance

Most of the Hollow is dark. Only a few blinking maintenance lights remain, and they're covered in condensation, giving off a weak green haze. The ceiling has collapsed in places, pinning an entire tram across both rails. Inside, shadows move. The station floor is smeared with dried rot, and portions of the wall are scraped bare—as if by claws or tools. Emergency doors have been torn off, and the far end of the platform is blocked with carefully arranged corpses. A busted kiosk loops an ad for pre-collapse solar tax rebates. A half-intact Guardian helmet lies submerged in black water beside it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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