New Vance City world illustration - Post-Apocalyptic theme
Post-Apocalyptic

New Vance City

P
Pollution

New Vance City is a post-collapse RPG where survival means customizing everything—classes, skills, races, and gear are all unique. Set in 2070, a year after the world cracked and the infected rose, this cyberpunk dystopia pulses with story-rich factions, brutal politics, and unforgettable characters. Forge your path in a smog-choked ruin where the line between savior and syndicate blurs with every shot fired. Fight zombies, raiders, and mutated creatures and test your survival in New Vance City!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids growing up in this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played5557 times
Cloned200 times
Created
124 days ago
Last Updated
3 days ago
VisibilityPublic
Mirewood Station
Mirewood Station
Point of Interest
Details
Coordinates(405, 865)
Description

Mirewood Station is located beneath a decaying access loop near the northern forest fringe of the Waterworks territory, close to where overgrowth chokes old reservoir piping and moss covers even the warning signs. Before the collapse, this stop served occasional utility crews maintaining upland valve routes. Now, it’s completely overrun. Something breached the perimeter line six months ago—possibly through a dry service tunnel under the forest floor—and the infection spread quickly through the maintenance halls. Hegemony response teams attempted a flood-and-burn protocol but failed to account for underground runoff. The water never rose high enough. Now the station acts as a seepage point: slow trickles of infected movement filter southward toward Waterworks edges, kept at bay only by containment patrols on elevated terrain.

Appearance

Mirewood is damp, buckled, and overgrown. The forest roots have begun punching through the tunnel ceiling, leaking sap and soil into the concourse. The platform itself is coated in green-black mold and streaks of rust that crawl upward like vines. Light barely penetrates—only a few functioning bulbs cast a sickly amber haze. A derailed utility tram rests halfway out of the tunnel, its doors open and interiors filled with waterlogged corpses, some stripped of flesh. Shamblers drift in and out like insects near stagnant light. The back access hall is collapsed under treefall debris, but wet gurgling can be heard beyond it. Ferns grow in one corner near the stairs, feeding on moisture and something else. One wall has been scratched down to the concrete, revealing reinforcement bars twisted into unnatural shapes.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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