Survival in New Vance world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Survival in New Vance

P
Pollution

In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!


Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city. Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played681 times
Cloned42 times
Created
33 days ago
Last Updated
3 days ago
VisibilityPublic
Hacker: Ghost in the Machine
Level 4
Hacker: Ghost in the Machine

Description

Reaction, which you take when a hostile creature within 60 feet attempts to access a network, device, or system you are connected to. You instantaneously flood the targeted system with a cascade of corrupted data and logic bombs. The creature must make a DC 21 Intelligence saving throw. On a failed save, the creature's attempt to access the system fails, they take 8d10 psychic damage, and they are stunned until the end of their next turn as their interface is overloaded and their cognitive functions are temporarily disrupted by the digital feedback. On a successful save, they successfully access the system but take 4d10 psychic damage from the mental strain of resisting your intrusion. Range: 60 feet. Duration: Instantaneous.

Spell Details
Level4
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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