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The Thornweave Covenant

The Thornweave Covenant

“We remember the forest as it was before your kings learned to name it.”

Overview

Hidden deep within the oldest reaches of the Greenwood lies the Thornweave Covenant, a secluded coven of elves who have withdrawn almost entirely from human affairs. To peasants, they are forest spirits or witches. To druids, they are respected—if difficult—ancients. To the Sheriff’s men, they are a myth best left untested.

They are not evil, but they are aloof, territorial, and bound by oaths far older than Albion itself.


Origins

Long before Albion was crowned and taxed, the Greenwood was an elven demesne tied to the Verdant Feywild. When humans came with axes and charters, most elves retreated beyond the veil.

The Thornweave Covenant stayed.

They swore an ancient compact:

  • The forest would be defended

  • Human kings would rise and fall

  • The elves would interfere only when the Greenwood itself was threatened

Robin Hood’s rebellion skirts the edge of this oath—and that makes him interesting.


Appearance & Culture

Members of the Covenant are wood elves and eladrin, though they reject modern elven courts.

  • Skin often bears faint bark-like patterns or vine scars

  • Hair braided with thorns, feathers, or living leaves

  • Eyes gleam faintly green or gold in moonlight

They dress in layered cloaks grown from living plants—woven magically, not sewn.

They do not age as humans understand it. Some have not left the Greenwood in centuries.


The Coven Structure

Unlike hag covens, this is a ritual coven, bound by shared magic and memory.

The Three Thorn-Mothers

Leadership rotates among three elder elves known as the Thorn-Mothers, each embodying a season:

  • Briar-Queen (Winter)
    Cold, ruthless, and patient. Believes humans will always betray the forest.

  • Leaf-Singer (Spring)
    Gentle but firm. Advocates subtle guidance and indirect aid.

  • Ash-Warden (Autumn)
    Pragmatic and grim. Oversees punishments and broken oaths.

Mechanically, together they function like a legendary coven spellcaster, drawing power from the forest itself.


Magic of the Thornweave

Their magic is druidic, fey, and ritual-heavy, favoring:

  • Enchantment and illusion

  • Plant control and battlefield shaping

  • Curses tied to broken promises

Examples of Covenant magic:

  • Paths that loop endlessly unless permission is granted

  • Arrows that always miss those marked “under the Greenwood’s grace”

  • Thorns that grow in the footprints of oathbreakers

They despise flashy arcane magic that scars the land.


Relationship with Robin Hood

The Covenant neither serves nor opposes Robin—but watches him closely.

  • They admire his respect for the forest

  • They distrust his growing legend

  • They fear what happens if the poor begin to see him as a king

Occasionally:

  • A wounded Merry Man awakens in a hidden glade, healed but warned

  • A Sheriff patrol gets hopelessly lost for days

  • A single arrow is found split cleanly in two by an unseen hand

Robin has met one Thorn-Mother—and has been told never to seek another.


Relations with Others

  • Druids: Allies, though druids defer to them in the deep Greenwood

  • Common Folk: Terrified, reverent, grateful

  • The Sheriff: Actively trying (and failing) to find them

  • Fey Courts: The Covenant refuses allegiance, which makes them dangerous


Using the Thornweave Covenant in Play

They work best as:

  • Moral arbiters rather than quest-givers

  • A powerful neutral faction the party must earn trust from

  • A source of boons with serious strings attached

Break an oath to the Thornweave, and the forest itself remembers your name.


A Whispered Warning

Children in Nottingham are taught a rhyme:

“Mind the roots and mind your tread,
For elves still walk where oaths were said.
Steal from the poor, burn leaf or den—
The Greenwood takes its due again.”