• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Tales Unending
  2. Lore

Example Stories by Narrative Scale

Example Stories by Narrative Scale

Anchors are not tested by combat alone. They are tested by how much consequence they can survive.

The following examples illustrate the scope and weight of stories typically associated with each capability rank. Any of these stories may end cleanly, messily, or fall Unwritten depending on choice—not success.


F-Rank — Local Stories (Levels 1–3)

Stories that affect individuals and small places

These stories are intimate. Failure hurts—but it does not echo far.

Example Stories:

  • Helping a single family accept the loss of someone who never returned from the Wake

  • Breaking a minor loop in a Verge-adjacent neighborhood

  • Escorting a lone NPC whose story is beginning to fracture

  • Preventing a personal obsession from turning someone Storyless

Narrative Risk: Personal loss, guilt, regret
Unwritten Outcome: One person, one place, one memory lost


E-Rank — Community Stories (Levels 4–6)

Stories that affect groups and shared identity

At this level, denial spreads socially.

Example Stories:

  • A town repeating the same festival because no one will acknowledge why it began

  • A small faction refusing to disband after its purpose has ended

  • A community leader whose fear of change is dragging others toward stagnation

  • A local Story Realm beginning to reset nightly

Narrative Risk: Communal collapse, normalized denial
Unwritten Outcome: A whole settlement becomes a loop


D-Rank — Regional Stories (Levels 7–9)

Stories that shape culture, territory, or history

These stories rewrite maps.

Example Stories:

  • A regional war sustained solely because no side will accept peace

  • A long-lived ruler whose refusal to step down is unraveling reality around them

  • Multiple communities bound together by a shared lie

  • A Story Realm whose geography changes daily to avoid confronting a truth

Narrative Risk: Cultural erosion, legacy distortion
Unwritten Outcome: A region fractures into repeating fragments


C-Rank — World Stories (Levels 10–12)

Stories that define an entire Story Realm

This is where endings become dangerous.

Example Stories:

  • A world whose Core Story is breaking, threatening total Unwritten collapse

  • A civilization that refuses to admit it has already fallen

  • A Mythic being whose unresolved purpose is warping an entire realm

  • Choosing whether a world should be allowed to end at all

Narrative Risk: Total realm loss, mass Storyless creation
Unwritten Outcome: A world becomes a permanent Unwritten zone


B-Rank — Cross-World Stories (Levels 13–15)

Stories that involve multiple realms or the Storywake itself

Identity strain becomes real.

Example Stories:

  • Two Story Realms colliding due to unresolved shared history

  • A Wake route destabilizing multiple destinations simultaneously

  • A Storyforged Arm resonance spreading between Anchors uncontrollably

  • Preventing an Unwritten collapse from propagating outward

Narrative Risk: Anchor erosion, Wake destabilization
Unwritten Outcome: Cascading loss across realms


A-Rank — Cosmological Stories (Levels 16–18)

Stories that challenge the structure of Light and Darkness

Few Anchors reach this point unchanged.

Example Stories:

  • A persistent Unwritten entity attempting to rewrite how endings work

  • A failure point in Homeward itself beginning to stagnate

  • A Wake Ship lost in a way that threatens to become permanent

  • Choosing whether a new form of persistence should exist at all

Narrative Risk: Fundamental cosmology damage
Unwritten Outcome: Permanent alteration of the Storywake


S-Rank — Singular Stories (Level 19)

Stories that exist only once

These stories are not repeatable.

Example Stories:

  • Confronting a being that embodies denial itself

  • Deciding the fate of a Mythic story too large to resolve cleanly

  • Choosing between two mutually exclusive cosmic truths

  • Ending a story that has been holding reality together

Narrative Risk: Irreversible change
Unwritten Outcome: A new rule of existence replaces an old one


S+ Rank — Terminal Stories (Level 20)

Stories that should not be touched

These stories do not ask to be solved.

Example Stories:

  • Deciding whether Anchors themselves should continue to exist

  • Choosing how Light and Darkness will persist going forward

  • Ending a story that defines the concept of “story”

  • Allowing or preventing the final ending of the Storywake

Narrative Risk: Total narrative redefinition
Unwritten Outcome: There is no recovery—only aftermath


Final Understanding

Ranks do not tell Anchors what they must face.

They tell Anchors what they can face
without losing themselves.

A wise Anchor does not chase higher-ranked stories.

They answer the ones that are already breaking—
and know when to let the rest end.