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  1. Tales Unending
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On the Naming of Story Realms

On the Naming of Story Realms

How Worlds Are Named in Tales Unending

Story Realms are not named for their geography, rulers, species, or technology.

They are named for what their story is about.

In Tales Unending, a world’s name is not a label—it is a thesis. It expresses the central tension, unresolved truth, or emotional state that defines the realm’s existence within the Storywake.

To name a world is to state what kind of ending it is approaching—or refusing.


The Purpose of a World’s Name

A Story Realm’s name serves three functions simultaneously:

  1. Narrative Orientation
    It tells Anchors what kind of story they are entering.

  2. Thematic Constraint
    It guides how events, NPCs, and conflicts should feel.

  3. Cosmological Placement
    It implies how the world relates to Homeward, the Verge, and the Unwritten.

A properly named world makes its conflict legible before the first scene begins.


What Story Realm Names Are Not

Story Realms are not named like nations, cities, or planets.

Avoid names that are:

  • Purely geographic (“The Iron Continent”)

  • Purely cultural (“The Kingdom of X”)

  • Proper nouns without context (“Eldoria”)

  • Genre descriptors (“The Cyber World”)

These may exist within a Story Realm—but they are not the realm’s true name.


The Core Naming Principle

A Story Realm’s name should answer one of the following questions:

  • What has this world lost?

  • What does this world refuse to accept?

  • What hope still persists here?

  • What ending is this world approaching?

  • What truth has this world learned—or failed to learn?

If the name cannot be read as a sentence fragment describing a story’s state, it is likely incomplete.


Common Naming Structures

While no single format is required, most Story Realm names fall into recognizable patterns.

1. The World That…

Used for realms defined by a defining action, refusal, or anomaly.

Examples:

  • The World That Time Forgot

  • The World That Never Spoke Again

  • The World That Refused to End

These names emphasize persistence or denial.


2. The [Place] of [Abstract Concept]

Used for realms centered on an emotional or thematic core.

Examples:

  • The Fields of Hope

  • The Sea of Borrowed Stars

  • The City of Quiet Promises

These names emphasize emotional atmosphere.


3. The [State] After [Event]

Used for worlds living in the aftermath of a defining moment.

Examples:

  • The Silence After the War

  • The World After the Bells Fell

  • The Kingdom After the Crown Broke

These names emphasize aftermath and consequence.


4. Declarative or Poetic Statements

Used sparingly for worlds with strong symbolic weight.

Examples:

  • Nothing Here Is Finished

  • All Things Eventually Return

  • This Is Not the Ending

These names often indicate high narrative instability.


Relationship Between Name and Fate

A Story Realm’s name does not dictate its ending—but it reveals its trajectory.

  • Worlds drifting toward Homeward tend to have names implying acceptance, rest, or gentle closure.

  • Worlds drifting toward the Unwritten often have names implying refusal, repetition, or unresolved tension.

  • Worlds near the Verge frequently have names that imply uncertainty, transition, or hesitation.

If a world’s story changes meaningfully, its name may subtly change as well.

This is rare—but significant.


In-Universe Understanding

Anchors do not always know a world’s true name upon arrival.

Sometimes it is:

  • Learned gradually

  • Spoken by a local

  • Revealed by a Storyforged Arm

  • Understood only at the end

A world that cannot be named is often in danger of becoming Unwritten.


Guidance for GMs (Explicit)

When creating a new Story Realm:

  1. Identify the central unresolved theme

  2. Phrase it as a descriptive or poetic truth

  3. Avoid proper nouns unless paired with meaning

  4. Ensure the name implies a story state, not a setting type

If uncertain, ask:

What would this world be called after its story is over?

That answer is usually correct.


Final Understanding

A Story Realm’s name is not a title given by its inhabitants.

It is the name the Storywake uses
to remember what the world was about.

Names persist even when worlds do not.

And when a world finally reaches Homeward,
its name is not erased—

it is understood.