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  1. Tales Unending
  2. Lore

The Primordial Factions

The Primordial Factions

Light and Darkness in Tales Unending

In Tales Unending, Light and Darkness are not moral absolutes, nor are they opposing gods or armies. They are states of narrative persistence—ways stories endure, conclude, or decay.

These forces manifest most clearly through two primary factions:

  • Homeward, the most persistent expression of Light

  • The Unwritten, the most persistent expression of Darkness

They do not wage war.

They pull.


Homeward

The Light of Continuance

Homeward is not merely a city or a Story Realm. It is the embodiment of Light as acceptance—the place where stories are allowed to end cleanly, rest, and contribute what remains to the greater whole.

What Homeward Represents

Light, as expressed through Homeward, is not triumph or purity. It is:

  • Release without erasure

  • Rest without stagnation

  • Renewal without denial

Homeward exists because stories deserve somewhere to go after they finish.

It does not demand growth.
It does not demand sacrifice.
It allows continuation when it is chosen—and stillness when it is not.


The Nature of Homeward’s Influence

Homeward does not expand through conquest or conversion. Its influence spreads quietly:

  • By attracting stories that are ready to rest

  • By stabilizing realms near collapse

  • By offering refuge without obligation

Anchors feel Homeward as relief, not command. Its Light is persistent because it does not resist endings—it welcomes them.

This makes Homeward resilient. It evolves constantly, reshaping itself as new stories arrive and old ones dissolve into its fabric.


Organization and Agency

Homeward is not ruled.

There are no councils of Light, no generals, no divine overseers. Authority exists only where it is useful: caretakers, guides, archivists, navigators. Roles are assumed, not assigned.

Those who act on Homeward’s behalf do so because they believe in its purpose—not because they are commanded.

Homeward does not oppose the Unwritten directly.

It simply refuses to deny endings.


Relationship to Anchors

Anchors are welcomed in Homeward, but never elevated above others. Homeward does not center the exceptional—it centers the complete.

Anchors who linger too long without intention may feel a gentle pressure to either rest fully… or move on.

Homeward does not trap.


The Unwritten

The Darkness of Denial

The Unwritten is not a faction in the traditional sense. It has no leadership, ideology, or unified will. Yet it is the most persistent expression of Darkness in the Storywake.

Darkness, in Tales Unending, is not cruelty.

It is refusal.


What the Unwritten Represents

The Unwritten is formed when stories refuse to end.

Not because they are evil—but because they are afraid. Of loss. Of irrelevance. Of becoming nothing.

Darkness manifests as:

  • Stagnation without rest

  • Persistence without meaning

  • Survival without identity

The Unwritten exists because denial is powerful.


The Nature of the Unwritten’s Influence

The Unwritten spreads inward.

Stories that cannot accept change collapse into repetition. Worlds that refuse to let go become loops. Beings who cannot release their purpose hollow themselves into the Storyless.

Unlike Homeward, the Unwritten does not welcome. It traps—not intentionally, but inevitably.

The Unwritten does not need to act.

It simply waits for refusal.


Organization and Agency

There is no Unwritten hierarchy.

However, some beings within Unwritten realms gain temporary coherence by enforcing stagnation on others. These entities are not leaders—they are symptoms.

They persist only as long as denial remains unchallenged.

When confronted with acceptance, they unravel.


Relationship to Anchors

The Unwritten is uniquely dangerous to Anchors.

Not because it seeks them out—but because Anchors represent the ability to end. The Unwritten erodes that ability through repetition, exhaustion, and quiet resignation.

An Anchor who denies their own ending risks becoming Storyless.

The Unwritten does not corrupt.

It convinces.


Light and Darkness Are Not Enemies

Homeward and the Unwritten are not at war.

They are opposing outcomes of the same question:

What happens when a story reaches its end?

  • Homeward answers: Let it rest.

  • The Unwritten answers: Let it continue anyway.

Both are persistent.
Only one allows growth afterward.


The Role of Anchors Between Them

Anchors exist between Light and Darkness, not aligned automatically with either.

They do not serve Homeward.
They are not agents of Light.

They are the last chance a story has to decide.

An Anchor can:

  • Help a story reach Homeward

  • Allow it to fall Unwritten

  • Or walk away entirely

All three choices are valid.

What matters is that the choice is honest.


Final Understanding

Light is not goodness.
Darkness is not evil.

Light is acceptance.
Darkness is denial.

Homeward persists because it lets stories end.
The Unwritten persists because stories refuse to.

And Anchors stand between them—not as soldiers,
but as witnesses with the power to choose.