• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Tales Unending
  2. Lore

The Quiet Wards

The Quiet Wards

Residential District of Homeward

The Quiet Wards are where Homeward exhales.

They are not a single neighborhood, but a collection of gently shifting districts—streets, courtyards, terraces, and homes—where Anchors may claim private residence and where most of Homeward’s long-term inhabitants choose to remain.

If the Hearth of Many Roads is where stories decide what comes next, the Quiet Wards are where stories decide they are allowed to rest for a while.


Nature of the Quiet Wards

The Quiet Wards exist to provide continuity without obligation.

Here, no one asks what you will do next. No one expects momentum. Identity is allowed to settle into something stable, even if only temporarily.

Many who arrive here have concluded their stories cleanly. Others are Anchors between journeys. Some are residents of Homeward who have no intention of ever leaving again.

All are welcome.


Appearance

The Quiet Wards manifest as calm, lived-in residential spaces, arranged in soft clusters rather than rigid grids.

Common features include:

  • Tree-lined walkways and gentle stair streets

  • Courtyards shared by small groups of homes

  • Balconies, rooftops, and quiet gardens

  • Architecture that subtly adapts to the resident

Homes here feel right to those who live in them. A dwelling may resemble a cottage, an apartment, a tower room, or something stranger—but it never feels out of place.

No two homes are identical, yet nothing clashes.


Residences and Ownership

Residences in the Quiet Wards are not bought in the traditional sense.

A home answers.

When an Anchor is ready to remain—whether briefly or indefinitely—a residence becomes available. Doors that were once closed open. Empty spaces gain detail. Rooms form around need rather than design.

Leaving a residence does not erase it immediately. Some homes wait. Others gently dissolve when their purpose has passed.

No one is forced to give up a home.
But no one is allowed to hoard them either.


The Residents

The Quiet Wards are populated by a wide range of inhabitants:

  • Anchors resting between journeys

  • NPCs whose stories ended cleanly

  • Echoes who chose peace over persistence

  • Caretakers, artisans, and quiet roles that sustain Homeward

Many residents retain fragments of memory from past lives or realms. Others have chosen to let those memories fade. Both states are respected.

Conversation here is unhurried. Silence is not awkward.


Relationship to Light and Darkness

The Quiet Wards are strongly aligned with Light, but in its gentlest form.

They resist the Unwritten not through vigilance, but through acceptance. Stories here are not required to continue, but they are not trapped either. Change happens slowly and consensually.

The first signs of Unwritten influence in Homeward would appear here as:

  • Homes that never open again

  • Courtyards no one remembers visiting

  • Streets that quietly vanish overnight

Such occurrences are rare—and taken seriously.


Narrative Function

For players, the Quiet Wards serve as:

  • Housing and downtime location

  • NPC relationship hub

  • Emotional grounding space

  • Long-term consequence mirror

Who chooses to live here—and who chooses to leave—matters.

Some Anchors fear the Quiet Wards, believing that rest is surrender. Others discover that rest is what allows them to continue.

Homeward makes no judgment.


Canon Summary

  • POI Name: The Quiet Wards

  • Function: Residential district for Anchors and NPCs

  • Location: Deeper Homeward, branching from the Galleria

  • Theme: Rest, belonging, gentle persistence

Not every story needs another chapter right away.

Some deserve a place to live
between them.