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Wake Distress Call Formats

Wake Distress Call Formats

How Ships Cry for Help Between Worlds

Wake Ships do not broadcast distress calls the way conventional vessels do. Sound, signal, and meaning behave differently in the Storywake.

A Wake distress call is a narrative signal—a structured declaration of need that attempts to anchor attention long enough for help to arrive.

Not all calls are answered.
But all are heard by something.


Core Principles of Wake Distress Calls

All legitimate Wake distress calls contain three elements, in order:

  1. Identity – Who is calling

  2. State – What is failing

  3. Intent – What is being asked

Calls missing one of these elements degrade rapidly.


Format I: Standard Distress Call

Clear Wake, Coherent Ship

Used when systems are strained but functional.

Structure:

Wake-bound vessel [Ship Name] calling.
We are [state].
Requesting [assistance type].

Example:

“Wake-bound vessel Lantern Drift calling.
We are slipping off-route but holding coherence.
Requesting escort or route confirmation.”

Reliability: High
Reach: Moderate
Risk: Low


Format II: Urgent Distress Call

Instability Present

Used when narrative integrity is actively degrading.

Structure:

This is [Ship Name].
We are losing [system / state].
If you hear this, answer.

Example:

“This is Crossroads Cutter.
We are losing wake stabilization.
If you hear this, answer.”

Reliability: Variable
Reach: Wide
Risk: Moderate


Format III: Fracture Call

Partial Coherence

Used when systems or crew are failing unevenly.

Calls may repeat, stutter, or loop.

Structure:

[Ship Name]… calling.
Not holding.
Still here.

Example:

“Hearthbound… calling.
Not holding.
Still here.”

Reliability: Low
Reach: Unpredictable
Risk: High (may attract Unwritten attention)


Format IV: Anchor Beacon

Crew Alignment Required

This call is initiated only when all Anchors aboard agree to transmit.

It carries identity rather than coordinates.

Structure:

Anchors aboard [Ship Name] declare intent.
We are not finished.
Hold us.

Example:

“Anchors aboard Common Thread declare intent.
We are not finished.
Hold us.”

Reliability: Very High
Reach: Targeted (other Anchors feel it)
Risk: Severe strain on crew


Format V: Homeward Call

Last-Resort Return Signal

Used when a ship cannot continue but can still choose rest.

This call is never casual.

Structure:

[Ship Name] returning.
Story complete.
Homeward, receive us.

Example:

“Quiet Vector returning.
Story complete.
Homeward, receive us.”

Reliability: Extremely High
Reach: Homeward only
Risk: Finality (often irreversible)


Format VI: Black Drift Signal

Near-Unwritten Collapse

These calls are fragmented, distorted, or symbolic. Often unintelligible.

Structure:
Non-standard. Often repeats a single phrase.

Examples:

  • “We’re still moving.”

  • “Don’t let it end like this.”

  • “I remember.”

  • A child’s voice repeating a name

  • A ship’s chime, looping endlessly

Reliability: Unknown
Reach: Wide
Risk: Extreme (frequently answered by the wrong thing)


False Distress Calls

The Storywake remembers.

Some distress calls persist long after their ships are gone. These are known as Echo Calls.

Responding to one may lead to:

  • Empty space

  • A Storyless remnant

  • A looped fragment of a destroyed ship

  • A test rather than a rescue

Experienced crews listen carefully before answering.


Cultural Addendum

Wake crews rarely say “help.”

They say:

  • “Answer.”

  • “Hold us.”

  • “We’re still here.”

Because in the Storywake,
to be heard is already a victory.


Final Understanding

A Wake distress call is not a message.

It is a declaration:

I still exist.
I am still choosing.
If anyone can hear me—
please witness this moment.

Not all calls are answered.

But those that are
change two stories instead of one.