#### Tactics
Corrupted priests infiltrate Church hierarchies and use their position to aid Chandrian goals. In combat, they prefer to cast Hold Person on a strong opponent, then retreat. They rarely identify as Chandrian agents and will attempt to escape rather than fight openly.
#### Special Notes
- Corrupted priests were not born evil; they were converted/corrupted by Chandrian influence
- Some may still have fragments of their original morality (potential for redemption?)
- If exposed as Chandrian agents, the Church hunts them as heretics
- They have access to Church resources and intelligence networks
---
## Natural Creatures
### Dire Wolf
Type: Beast, Large, unaligned
Armor Class: 13 (natural armor)
Hit Points: 11 (2d10)
Speed: 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 7 (-2) |
Skills: Perception +4, Stealth +4
Senses: Passive Perception 14
Languages: —
Challenge: 1 (200 XP)
#### Abilities
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the target and the ally isn't incapacitated.
#### Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
---
### Black Bear
Type: Beast, Large, unaligned
Armor Class: 11 (natural armor)
Hit Points: 34 (4d10 + 12)
Speed: 40 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 15 (+2) | 10 (+0) | 16 (+3) | 2 (-4) | 12 (+1) | 7 (-2) |
Skills: Perception +4
Senses: Passive Perception 14
Languages: —
Challenge: 1 (200 XP)
#### Abilities
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
#### Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
---
### Stirge Swarm
Type: Swarm of Tiny Beasts, unaligned
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 3 (-4) | 15 (+2) | 10 (+0) | 2 (-4) | 8 (-1) | 3 (-4) |
Damage Resistances: Bludgeoning, piercing, slashing
Condition Immunities: Charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: Darkvision 60 ft., passive Perception 9
Languages: —
Challenge: 1/2 (100 XP)
#### Abilities
Swarm. The swarm can occupy another creature's space and vice versa. The swarm can move through any opening large enough for a Tiny stirge.
#### Actions
Swarm Attack. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half its hit points or fewer. The target is grappled (escape DC 12). Until this grapple ends, the target can't move more than 5 feet away from the swarm and suffers 5 (2d4) piercing damage at the start of each of the target's turns.
---
### Mountain Lion
Type: Beast, Large, unaligned
Armor Class: 12
Hit Points: 13 (2d10 + 2)
Speed: 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 14 (+2) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
Skills: Perception +4, Stealth +6
Senses: Darkvision 60 ft., passive Perception 14
Languages: —
Challenge: 1 (200 XP)
#### Abilities
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Keen Sight. The lion has advantage on Wisdom (Perception) checks that rely on sight.
#### Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) slashing damage.