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  1. Temerant
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Lackless Curse Arc 1

# The Lackless Curse

## Campaign Arc for Temerant

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## Table of Contents

1. [Arc Overview](#overview)

2. [Act 1: The Cryptic Inheritance](#act-1-the-cryptic-inheritance)

3. [Act 2: Following the Trail](#act-2-following-the-trail)

4. [Act 3: The Curse Deepens](#act-3-the-curse-deepens)

5. [Endgame: Breaking or Accepting Fate](#endgame)

6. [NPCs & Locations](#npcs--locations)

7. [Session Breakdown](#session-breakdown)

---

## Overview

Campaign Length: 18-28 sessions (Levels 2-12)

Tone: Mystery, family tragedy, dark legacy

Core Theme: "Some sins bind across generations."

The Lackless family is cursed. Their bloodline carries a geis—a magical compulsion—that destroys talent, marriage, and sanity. The party discovers one of the following ties them to House Lackless:

- Party member is secret Lackless heir

- Party must protect/help Lackless noble

- Party inherits Lackless debt/curse

- Party discovers who cursed the Lackless (Chandrian? Ancient enemy?)

The arc involves:

- Genealogical mystery (who is actually cursed?)

- Magical research (breaking geises/curses)

- Political intrigue (Maer's court, Vintas nobles)

- Supernatural horror (curse manifestations)

- The real enemy (reveals Chandrian ancient conflict with Lackless line)

Victory means breaking the curse, accepting the curse, or weaponizing it.

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## Act 1: The Cryptic Inheritance

### Overview (Sessions 1-4)

Party discovers connection to Lackless family through mysterious letter, noble patronage, ancient document, or family revelation. Curse manifestations begin occurring.

### Session 1-2: Discovery

Opening Hook (Choose one):

Option A: The Letter

- Party member receives sealed envelope from unknown patron

- Contents: "You are blood of my blood. The curse sleeps, but wakes. Claim your inheritance before it claims you."

- Includes: Lackless ring (crescent moon + three tears, ancient silver)

- No explanation of relationship (intentionally cryptic)

- Signature illegible

Option B: Noble Patronage

- Party is hired as guards for dying Lackless noble

- Noble pays 100 gold talents upfront; will pay 200 more if they survive

- Dying words: "The curse... it takes everything. Find what binds us. Free us."

- Shows party Lackless symbol on their wrist (faint scar, seven-pointed)

Option C: The Ancient Document

- Party finds sealed stone chest in Ergen ruins

- Contains: Lackless ledger dated during Creation War era

- Entries reference "the binding," "the price," "the name that breaks"

- Suggests Lackless line was guardian or sacrificial line

- Final entry: "The boy has agreed. When this is read, he will have paid."

Option D: Family Revelation

- NPCs party trusts reveal they are distant Lackless cousins

- Party suddenly has family obligations

- Curse begins manifesting in party members (headaches, strange dreams)

- Family member dies of curse shortly after revelation

### Session 2-3: Curse Manifestations

Party witnesses curse in action. Each manifestation is different but devastating:

Talent Blight:

- University musician loses hearing overnight (DC 18 Healing check to restore)

- Talented athlete's legs fail (paralysis)

- Child prodigy experiences complete amnesia

Madness:

- Lackless noble hears voices commanding violence against loved ones

- Woman argues with herself (personality split)

- Man becomes catatonic, unresponsive

Relationship Collapse:

- Married couple betray each other; no logical reason given

- Lovers become violent toward each other

- Family members turn on each other with baseless accusations

Erasure:

- A Lackless child becomes half-forgotten

- People struggle to remember the child's name

- Child's room is gradually forgotten (doors open to walls, not rooms)

- Slow disappearance from existence (terrifying and tragic)

NPC Introduction: Kael Lackless (Historian, Human Arcanist, Level 5)

- Obsessed with collecting Lackless family history

- Believes curse is ancient geis (magical binding) placed by enemy

- Theories: Chandrian? Enemy mage during war? Self-inflicted sacrifice?

- Offers party 50 gold talents to investigate curse origin

- Provides: Family tree (incomplete), location of Lackless estates, list of cursed members

Party Realization: This curse spans generations. Every Lackless is affected. It's not random; it's systematic.

### Sessions 3-4: Investigation Phase

Party researches curse via multiple sources:

University Archives (DC 14-16 Arcana/History):

- References to "House of Locks" (possible Lackless corruption)

- Pre-Aturan texts mention "binding of blood" and "eternal payment"

- Ergen Empire records note Lackless as "guardians of the deep ward"

- Implication: Lackless were chosen to bear curse, not cursed

Church Records (DC 15 Religion/History):

- Heresy trials naming Lackless necromancers and warlocks

- Church suppressed Lackless historical records (5+ volumes missing)

- Testimonies describe Lackless as "marked by shadow"

- Inquisition note: "They refuse to renounce the pact"

Maer's Court (DC 13 Persuasion/Deception):

- Maer is distance-related to Lackless (5th cousin)

- Court whispers: "Maer shows curse signs (erratic behavior, forgotten family members)"

- Politicians secretly fear curse affects Maer's legitimacy

- Opportunity: Cure Maer for political favor

Vintas Nobility (DC 14 Insight/Gossip):

- Old families avoid Lackless socially (stigma)

- Rumors: Lackless made pact during ancient war

- Some nobles speak of "the binding" with reverence (fear? respect?)

- One elderly noble hints: "They paid so we wouldn't have to."

Major Discovery (Session 4): The Rhyme

Through research, party finds fragmented poem carved into stone (University sublevels):

> "The Lackless boy was born to serve,

> The King of Thieves, the dark reverse.

> The four-plate door and what lies beyond—

> A binding made, a promise pawned.

> The boy was bound so none could break,

> The lock, the key, the price to take."

Interpretation:

- Lackless line made voluntary bargain (not cursed by enemy)

- "The boy" = original Lackless ancestor who sacrificed himself

- "The four-plate door" = reference to something sealed/imprisoned

- "Binding" = magical link between Lackless bloodline and imprisoned entity

- Every Lackless born = another link added; more suffering distributed

Mechanical Elements:

- Curse Investigation: 3/5 sources found (party is halfway to understanding)

- Kael Lackless becomes faction contact (provides lodging, research access)

- If PC is Lackless: Curse begins manifesting on them (penalties grow)

- Maer's interest increases (if party reveals Maer connection)

## Act 2: Following the Trail

### Overview (Sessions 5-14)

Party investigates four separate paths to understand curse origin. Each path reveals different aspects of truth. All paths converge on revelation: Lackless line is lock imprisoning ancient entity.

### Path 1: Lackless Estates (Sessions 5-7)

Location: Ruins of ancestral Lackless holding (Vintas borderland, day's travel from civilization).

Session 5: Arrival & Exploration

Party arrives at crumbling manor. Building is partially intact but shows signs of:

- Deliberate abandonment (not attacked, evacuated)

- Magical warding (faint sygaldry on doorframes)

- Time distortion (rooms seem too large, distances confusing)

Environmental Hazard: Curse Cloud

- Every 1d4 minutes, DC 14 CON save or gain 1d4 psychic damage

- Source: Curse manifestations bleeding into reality

- Wards prevent manifestations from fully entering (blessing and curse)

- Long rests are nightmarish but possible (disadvantage on saves)

Discovery: The Library

Party finds intact library with curse documentation:

- Volume 1 (Ergen Era): Describes "The Binding of 0" (year unknown, pre-Aturan)

- Volume 2 (Early Aturan): Generation-by-generation account of curse effects

- Volume 3 (Recent): Last entry dated 50 years ago; writer's handwriting degenerates mid-sentence

- DC 16 Arcana: Pattern analysis reveals curse strengthens with each generation

Pattern Discovery:

- Generation 1 (original boy): Curse is light; manageable

- Generation 5: Curse doubles; multiple family members affected

- Generation 10: Curse triples; entire branches fail

- Current (Generation 20+): Curse is overwhelming; many Lackless die young

Implication: If pattern continues, Lackless line will be extinct in 2-3 generations. Time is running out.

Session 6-7: Hidden Chamber

Deep beneath manor, party finds sealed stone chamber (requires Arcana DC 16 to open):

The Chamber Contains:

- Original binding ritual apparatus (ancient sympathetic links)

- Portrait of "The Lackless Boy" (young, determined, sad)

- Journal of the boy (partially readable):

- "I understand now. The entity must be contained."

- "I volunteer. The cost is my line, forever."

- "Future Lackless will know this was sacrifice, not curse."

- Final entry: "It's done. I can feel it. The binding holds. It will hold for millennia."

Revelation: The binding is personal sympathetic link between Lackless bloodline and imprisoned entity. Every Lackless born adds strength but also adds cost (more suffering shared).

Party Options:

1. Copy binding ritual (research DC 18 Arcana; take 1 week)

2. Attempt to strengthen binding here (requires rare components)

3. Seek to break binding (dangerous; entity stirs)

4. Leave, seek other answers first

Mechanical Element: If party copies ritual, they gain knowledge for later ritual-casting (critical for endgame).

### Path 2: The Maer's Confidence (Sessions 8-10)

Session 8: Court Invitation

If party revealed Maer connection, Maer sends formal invitation to Severen (capital).

Journey to Severen (1 week travel):

- Party stays at luxury inns; Maer covers costs

- Maer's agents observe party during journey

- Opportunity: Gather intelligence on court factions

Session 9: Court Audience

Party arrives at Maer's grand court. Maer appears:

- Distracted, paranoid

- Surrounded by advisors and guards (untrusting atmosphere)

- Shows physical signs of curse: missing memories, moments of confusion