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  1. Temerant
  2. Lore

Lackless Curse Arc 2

Maer's Confession:

- "I'm dying. Not from blade or poison. From my own blood."

- "Distant cousin Lackless. I feel the curse in my veins."

- "Find cure. I grant you whatever I have to offer."

Court Intrigue:

- Some nobles want Maer cured (increase his power)

- Some nobles want Maer cursed (destabilize his rule)

- Party can play factions against each other (dangerous game)

- Potential allies: Lady Hespe (Maer's advisor, secretly Amyr), courtiers sympathetic to Lackless

Session 10: The Maer's Revelation

If party investigates Maer's family tree, they discover:

- Maer's line traces back to original Lackless family branch

- Branch split 200 years ago (political division, not blood separation)

- Curse affects Maer because blood connection never broke

- Maer has 1d4 years before curse kills him (sense of urgency)

Maer's Bargain:

- "Cure me, and I grant you: 1,000 gold talents, noble title, or political leverage."

- "Fail, and at least you tried. The court will remember."

- "Refuse, and I ensure you never find patronage in Vintas again."

Mechanical Element:

- Party gains: Court access, political leverage, time pressure

- Court becomes dangerous locale (assassination attempts, intrigue)

- Potential quest: Spy on other nobles, investigate court secrets

### Path 3: Arcanum Deep Research (Sessions 11-12)

Location: University Underthing (secret magical archive).

Session 11: Master Elodin's Hint

If party has Arcanist or high Arcana skill, Master Elodin takes interest:

- "You're researching curses. Foolish or brave."

- Cryptic statement: "Some curses are locks. Some are keys."

- Implication: Lackless curse might be lock restraining something or key to breaking restraint

- Elodin is deliberately unhelpful (enjoys mystery)

Access to Arcanum:

- Party must negotiate with Masters (DC 15 Persuasion or provide valuable information)

- Or steal access (break in, DC 16 Stealth, high risk)

- Or trick access (elaborate deception, DC 18)

Discovery: The Binding Mechanics

Underground in Underthing, party finds theoretical texts on binding curses:

- Sympathetic Binding: Link two entities via personal connection (blood, name, object)

- Iterative Linking: Each generation added to bloodline adds another link

- Containment Binding: Links can seal dangerous entities inside a safe space

- Cost-Transfer: Bound individuals share suffering (distributed across bloodline)

Key Insight (DC 16 Arcana):

- Lackless curse is not curse at all—it's sympathetic binding

- Binding is voluntary and ancient (not enemy-imposed)

- Every Lackless born increases binding strength (protecting Temerant)

- Every Lackless death weakens binding slightly (entity stirs when births decrease)

- Current generation: Births are down; binding is weakening

Implication: Lackless must continue having children or entity escapes. Curse that prevents marriage/relationships is literally preventing its own breaking.

Session 12: Sympathist Research

If party has access to Arcanum, advanced sympathist can teach them:

- How to read sympathetic links (requires Master-level study)

- How to strengthen bindings (ritual magic, rare components)

- How to replace bindings (redirect curse to new bearer)

- How to break bindings (catastrophic; entity likely escapes)

Research Requirement: 2 weeks University study, DC 18 Arcana check (success = partial knowledge; fail = time wasted but no other consequence).

Mechanical Element: Party gains theoretical knowledge for endgame ritual-casting. They can now understand options (strengthen, replace, break) mechanically.

### Path 4: The Fae Connection (Sessions 13-14)

Session 13: Thin Place Discovery

Party finds thin place (Fae crossing) connecting to Fae realm. Guide: Kael Lackless suggests ancient Lackless might have known Fae secrets.

Crossing the Veil:

- Reality is fluid in thin place

- Time passes strangely (1 hour mortal time = 1d4 hours Fae time)

- Party meets Fae guardians (2x Fae Courtiers, CR 3 each)

- Guardians are amused by party: "Mortals investigating old debts. Quaint."

Session 14: Fae Court Knowledge

If party negotiates (DC 14 Persuasion, +5 if flattery/bargaining):

- Fae reveals Lackless made pact during Creation War

- Fae courts know of entity: "Ancient, powerful, wrong. From before world was remade."

- Fae perspective: "Chandrian are young. That is old."

- Implication: Entity is older/more dangerous than Chandrian

The Fae's Offer:

- "Give us a personal name (yours or party member), gain knowledge of breaking binding."

- "Or give us service (3 quests), gain same knowledge."

- High cost; party must decide if worth it

Knowledge if Obtained:

- Entity is willing prisoner (doesn't want to escape; was imprisoned by choice)

- Guardian (Lackless Boy's descendant) is also prisoner (cursed to guard binding)

- Only way to break binding: Entity's cooperation OR overwhelming power OR sacrifice

Mechanical Element: Party learns binding is consensual (changes moral calculus). They also gain Fae contact for later aid.

### Subplot: The Cursed PC

If party member is Lackless (or if you introduce curse to PC):

Session 8: Curse begins manifesting on PC

- Nightmares of binding ceremony (vivid, disturbing)

- Strange compulsions (must visit certain locations, meet certain people)

- Talent loss (disadvantage on one skill per session)

- DC 14 CON save or gain 1 Cursed level (max 5; at 5, PC begins transforming)

Session 12: Curse accelerates

- PC hears voices (entity trying to communicate?)

- PC experiences memory loss (others remember PC's past, PC doesn't)

- PC has prophetic visions of binding ceremony

- PC realizes: "I'm the lock. I can feel what's locked inside."

Session 15-16: PC becomes crucial to endgame

- PC must choose: Strengthen their own binding (bear more burden) or break it

- PC becomes emotionally attached to entity (sympathetic link intensifies)

- Party must convince PC not to free entity (temptation is strong)

### Subplot: Lackey (The Hidden Heir)

Introduction (Session 8-9):

Party meets street orphan named Lackey (Lackey is Lacking):

- Humble, funny, loyal

- Orphaned young; no memory of parents

- Party grows fond of Lackey (make this emotional)

Session 12: The Revelation

Lackey falls gravely ill (curse symptoms). Doctor examines Lackey:

- "This child bears seven-pointed scar. Faint, hidden. Chandrian work."

- No wait—actually it's Lackless curse mark (hidden by magical obscuring)

Twist: Lackey is Lackless heir, hidden at birth to break curse line.

- Reasoning: If no Lackless are born, binding weakens, entity might escape

- But then entity will escape

- Hidden Lackey was supposed to break cycle (failed strategy)

Lackey's Realization:

- "I'm one of them. The cursed ones. That's why I never fit anywhere."

- Lackey becomes conflicted (is being Lackless a curse or a calling?)

Party Choice:

- Protect Lackey (hide from Lackless family)

- Reveal Lackey to Lackless family (what responsibility awaits?)

- Attempt to cure Lackey (break curse specifically for this child)

Mechanical Element: Lackey's fate influences endgame (which ending becomes possible).

## Act 3: The Curse Deepens

### Overview (Sessions 15-22)

As party gets closer to truth, curse manifestations become violent and catastrophic. Multiple factions converge. Mysterious guardian appears, revealing they've guarded binding for 3,000 years and are dying.

### Sessions 15-17: The Accelerating Curse

Manifestation Escalation:

Session 15: Lackless nobles start dying

- Mad Lackless nobleman commits suicide (hears voices commanding death)

- Lackless noblewoman forgets how to eat (can't remember food's purpose)

- Lackless child becomes completely forgotten (erased from town records in 24 hours)

Session 16: Maer's court devolves

- If party revealed Maer connection, Maer now shows curse openly

- Court paranoia spreads (nobles fear curse-carrying bloodline)

- Political coup attempt (some nobles want Maer deposed)

- Opportunity: Party can stabilize court or watch it fall

Session 17: If PC is Lackless

- PC's body begins changing (skin shows faint seven-pointed marks)

- PC experiences personality fracturing (memories blur, identity splits)

- Party realizes: PC is becoming anchor for binding (entity reaching through PC)

- PC's life expectancy drops to 1d4 weeks unless binding is addressed

### Sessions 15-17: The Mysterious Guardian Appears

Who They Are: Ancient sympathist, bound to original Lackless Boy's binding for 3,000+ years.

- Never aged; cursed to guard binding indefinitely

- Now dying (binding is weakening; guardian is too)

- Appears to party as ghostly figure or person slowly fading

Guardian Reveals:

- "I've watched your line suffer for three millennia."

- "I was there when the boy made his choice."

- "The binding is weakening. I can feel it. Soon I will rest."

- "But if binding breaks, something very wrong wakes."

Guardian's Motivation:

- Wants freedom (from guardianship) more than anything

- Willing to help party, but at a cost

- Hidden goal: Free themself, by any method

Guardian's Aid:

- Teaches party true binding mechanics

- Provides rare components for ritual magic

- Knows location of bind-point (where entity is held)

- But will betray party if it serves guardian's freedom

### Session 18: The Truth Revealed

Party learns complete history via combination of sources:

The Creation War Context:

- During war, reality was being unmade

- Singers (post-Cataclysm) fought to stabilize world

- Entity emerged: something alien, pre-Cataclysm, wrong

- Entity could not be killed; could only be imprisoned