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The Amyrling Conspiracy Arc 2

### Session 12: The Marked NPC Dies (or is Saved)

Complication: Marked NPC is dying. Clock runs out.

Scene: Kieran brings marked NPC to chamber (fever, delirious, hours from death).

Kieran's Ultimatum:

- "Complete the binding. The servant's agony will extend your friend's life 10 years."

- "Refuse, and they die. You'll have failed them."

- "You could save them and stop Haliax. Do both."

This is the emotional crux:

- Save loved one via torture (moral compromise)

- Let loved one die (emotional devastation, party guilt)

- Find third option (requires clever thinking, faction aid)

Third Options (if party is clever):

- Ciridae Aid: If party contacted them, Ciridae provides cure to marked NPC (no torture needed)

- University Master: Elodin may provide healing in exchange for information

- Doctor: Master Physicker Wells can remove mark (requires rare components, quest)

- Fae Bargain: Contact Fae courts, trade years of life for marked NPC healing

Consequence: Whichever path party takes shapes rest of arc.

### Sessions 13-16: Factional Chaos

The Ciridae Strikes (Session 13):

The anti-Amyr faction, the Ciridae, attacks the binding ritual site.

Who They Are:

- Arcanists who believe binding Chandrian is suicidal

- Led by Hallan (Human Arcanist, Level 8)

- Philosophy: Only erasure is safe; named Chandrian will escape

The Attack:

- Ciridae ambush ritual chamber with 6 Arcanists + 2 warriors

- Combat: Party must choose who to defend (Amyr, servant, or stay neutral)

- Site descends into chaos

Party Options:

- Fight with Amyr (defend ritual)

- Fight with Ciridae (disrupt ritual, free servant)

- Fight everyone (claim servant, flee)

- Parley with Hallan (negotiate peace)

Hallan's Pitch:

- "The Amyr are insane. Binding won't control Chandrian—it will free them."

- "We can destroy the servant. End this madness."

- "Join us. We offer freedom, not slavery."

### Session 14-15: Church Inquisition

Varnholt Returns (Session 14):

High Inquisitor Varnholt arrives with force: 20 soldiers, 4 Wights, 2 priests.

His Accusation:

- Party is heretical; Amyr are demonic; ritual is devil-worship

- "By the Tehlin Church, I arrest you all for witchcraft and shadow-summoning."

Four-Way Battle:

This is chaotic: Amyr vs. Ciridae vs. Church vs. Party (if not allied with one side).

Complication: Servant attempts escape during chaos.

- If alive: Servant breaks free, runs toward thin place

- If bound: Binding partially breaks; servant is weakened but mobile

- If dead: Ritual's purpose lost; fighting becomes pointless

Surviving Party:

- Faction loyalties are tested in crossfire

- Injury/death likely (this is dangerous)

- Escape becomes priority

Consequences:

- Church now hunts party openly (heresy charges)

- Amyr either grateful or angry (depends on party action)

- Ciridae offers asylum

- Servant is loose (or captured by Church)

### Session 15: The Servant's Gambit

Communication: Servant (if alive/free) contacts party via dream/telepathy.

Servant's Offer:

- "I will give you a true name. Not Haliax (impossible). The Blighted."

- "Release me. This name is worth more than my life."

- "The Amyr fear this knowledge. The Church would burn you for it."

- "The Ciridae would kill me to keep it secret. Be clever."

The Name: "Taleath Keth Vorren" (fragmented; requires research to strengthen)

Temptation:

- True name of one of the Seven is legendary power

- But accepting it means breaking from Amyr

- Servant might be lying (DC 15 Insight to gauge truth)

### Session 17: The Binding Decision

The Ritual Site is Damaged. Amyr reveals true cost:

Master Amyr Council Member appears (Level 10 Arcanist).

- "Kieran was a test. You've been evaluated."

- "This is your final choice: serve the Amyr, or serve yourself."

- "What is your answer?"

Party Chooses:

#### Option 1: Complete Binding

- Ritual succeeds; servant is enslaved

- Marked NPC is healed (agony-transfer complete)

- Party gains true name of The Blighted

- Consequence: Servant escapes within 1d4 days (Chandrian power breaks magical bonds)

- Party becomes Amyrling operatives (branded as heretics if discovered)

- Amyr hunts escaped servant; party is blamed for failure

#### Option 2: Free the Servant

- Party refuses ritual; helps servant escape

- Ciridae becomes ally/mentor faction

- Amyr turns hostile; assassins pursue party

- Servant owes party unpredictable debt (might help later, might betray)

- Marked NPC survives if party used alternate cure method

- Consequence: Hunted by Amyr across Temerant for years

#### Option 3: Expose the Conspiracy

- Party reveals Amyrling agenda to University Master, Church, and Ciridae

- Amyr splinters: reformists thank party, hardliners swear revenge

- Party becomes mediator in factional cold war

- Servant is escaped/imprisoned depending on faction control

- Consequence: Complex political web; everyone owes party favors

#### Option 4: Chaos & Theft

- Party steals servant, true name knowledge, and ritual components

- All three factions hunt them

- Servant becomes ally (grateful for freedom) or enemy (ambiguous motivations)

- Party is exiled or goes underground

- Consequence: No faction allies; pure survival mode

---

## Endgame

### Sessions 19-25: The Fallout

Path 1: Completed Binding

- Amyr officially thanks party; full operatives

- But servant escapes 1d4 days later (Chandrian power unstoppable)

- Escaped servant brings Chandrian attention to party (hunted)

- Ciridae blames party for loosing threat

- Party hunted by both Chandrian and Ciridae simultaneously

- Moral: "You thought you controlled the darkness. It controlled you."

Path 2: Freed Servant

- Ciridae becomes primary ally; offer safe houses, training

- Amyr hunts party with assassination attempts

- Servant becomes mysterious advisor/ally (unpredictable loyalty)

- Party must hide or flee Temerant

- Moral: "Freedom comes at the cost of trust. Trust is a luxury."

Path 3: Exposed Conspiracy

- Amyr reforms or splinters

- Some Amyrlings are purged; some go underground

- Party becomes known mediator; factions court them

- Political intrigue becomes permanent feature of campaign

- University/Church gain leverage over remaining Amyr

- Moral: "Truth is a weapon. It cuts both ways."

Path 4: Chaos & Theft

- All three factions pursue party

- Servant becomes either loyal ally or bitter enemy (50/50 chance)

- Party must survive year-long manhunt

- Possible redemption: Become independent force balancing factions

- Moral: "Chaos rewards the clever and punishes the weak."

### Endgame Questline (Sessions 20-25)

Available Quests (depending on path):

If Amyr-aligned:

- Hunt down rogue Amyrlings (assassination missions)

- Recapture escaped servant

- Eliminate Ciridae leadership (sabotage)

- Help Amyr redefine mission (reform)

If Ciridae-aligned:

- Dismantle Amyrling cells

- Free other captured Chandrian (controversial)

- Expose University/Church cooperation with Amyr

- Establish Ciridae as counterbalance to Amyr

If Exposed:

- Investigate who knew what in each faction

- Find evidence of Amyrling conspiracy

- Broker deals between factions

- Determine Amyr's future leadership

If Chaos:

- Survive assassination attempts

- Gather allies from underworld

- Bargain with Fae for protection

- Discover who really pulls Amyrling strings

### Final Boss: The Amyr's True Master (Sessions 24-25)

Stat Block: Amyr Council Master (Level 11 Arcanist)

- HP: 72 | AC: 14 (robes)

- Stats: INT 19 (+4), WIS 17 (+3), CHA 16 (+3)

- Spells: Alar Anchor, Heat Sink, Naming Storm (prepared)

- Tactics: Avoids direct combat; uses minions and sympathetic links

- Weakness: True name forces surrender (DC 20 Arcana to remember name)

Revelation:

- Council Master was behind entire conspiracy

- Kieran was puppet/asset (may be salvageable)

- Real goal: Bind multiple Chandrian servants (not just one)

- Plan: Create chain of bound servants to reach Haliax

Victory Conditions:

- Negotiate new Amyr mission (if party is respected)

- Force Council Master's resignation (politics/evidence)

- Kill/capture Council Master (direct combat)

- Blackmail Council Master with compromising knowledge

Consequence:

- Amyr reforms or is destroyed

- Party's reputation is sealed (hero or villain, depending on choices)

- Chandrian attention increases (entity they tried to control notices them)

---

## NPCs & Factions

### Primary NPCs

Kieran (Amyr Handler, Human Arcanist, Level 6)

- Alignment: Lawful Neutral (genuinely believes in cause)

- Description: 40s, tired eyes, competent swordsman despite being scholar

- Motivation: Wants party success; conflicted about using them as pawns

- Secret: Kieran is beginning to doubt Amyrling methods

- Redemption Option: Can be swayed to party's side if they're clever

- Betrayal Option: Will kill party if they threaten Amyrling goal

The Ciridae Leader: Hallan (Human Arcanist, Level 8)

- Alignment: Chaotic Good

- Description: 50s, scarred by Chandrian mark (survived), intense eyes

- Motivation: Prevent Chandrian binding (too dangerous)

- Secret: Hallan lost family to Chandrian; binding survivors drove him insane

- Redemption: Can ally with party against Amyrlings

- Extremism: May push party to commit genocide against bound servants

The Marked NPC (party-defined, Level varies)

- Role: Emotional center; dying unless party acts

- Consequence: Whoever saves them (Amyr, Ciridae, party) gains their loyalty

- Twist: Marked NPC may become Chandrian-touched (unstable loyalty)

The Servant "Voice" (Skin Dancer, Level 7)

- Alignment: Chaotic Neutral (self-preservation, no morality)

- Appearance: Perfectly lovely but wrong (uncanny valley)

- Motivation: Escape; offer names to highest bidder

- Deception: Always lies, but truths are hidden in lies (hard to parse)

- Redemption: If freed, may help party later (unpredictably)

Amyr Council Master (Final Boss, Level 11)

- Alignment: Lawful Evil (greater good justifies any means)

- Motivation: Control Chandrian; use them as weapons

- Secret: Council Master made pact with rogue Fae (unknown to other Amyr)

- Weakness: Ambition; can be turned against Amyrlings with leverage