• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Temerant
  2. Lore

The Chandrian 2

## X. PLOT HOOKS FOR GAMEMASTERS

1. The Scholar's Death

A University professor studying Chandrian lore is found with blackened eyes. Players must piece together what he discovered before they're targeted.

2. The Orphan's Tale

A Tarbean street child saw blue flame and survived. The Chandrian (or their agents) now hunt the child across the city.

3. The Skin Dancer

A trusted NPC begins acting strangely. Investigation reveals they're wearing someone else's face.

4. The Chandrian Poem

An Adem mercenary shares a fragment of their Chandrian poem—but only if players prove trustworthy. Reciting it draws attention.

5. The Village Massacre

Players arrive at a burned-out village with decayed corpses. Locals deny it ever existed. Investigation reveals the signs.

6. The Mocking Voice

PCs hear a voice in darkness, knowing their deepest secrets. It offers knowledge in exchange for service.

7. The False Chandrian

Criminals or cultists claim to serve the Chandrian, using crude imitations of their signs. Real Chandrian arrive to correct the imposture.

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## XI. NPC GENERATION TEMPLATE

```markdown

[Type], [Chandrian Agent / Skin Dancer / Cultist / Survivor]

Chandrian Agent:

- Appearance: [unnaturally calm / skin slightly wrong / eyes too bright]

- Mission: [eliminate specific target / gather information / prepare ritual site]

- Secret Knowledge: [one Chandrian name / sign weakness / Haliax's true goal]

- Flaw: [arrogance from borrowed power / fear of true Chandrian / unraveling sanity]

Skin Dancer:

- Current Face: [stolen identity of NPC]

- True Nature: [visible only in certain lights / skin peels at edges]

- Goal: [infiltrate faction / assassinate leader / find next victim]

- Weakness: [fire / silver / naming / disbelief]

Cultist:

- Belief: [Chandrian will save/destroy world / personal power offered]

- Mark: [blue flame tattoo / rusted jewelry / decayed finger]

- Role: [recruiter / sacrifice / agent]

XII. USING THE CHANDRIAN IN YOUR GAME

Perfect for:

• Existential horror: enemies who erase your very existence.

• Mystery campaigns: piecing together fragments of forbidden knowledge.

• Moral dilemmas: do you pursue truth knowing the cost?

• Long-term antagonists: they never stop, never forgive, never forget.

Campaign Integration:

• Early encounters: signs, agents, skin dancers testing player knowledge.

• Mid-game: direct attack on players or their allies.

• Climax: revelation of Chandrian goal, confrontation with their true nature.

The Chandrian are not villains to be slain in single combat. They are a malign force against which mortals struggle with knowledge, cunning, and desperate alliances. Their presence raises the stakes of every story, every secret, every name spoken in the dark.