• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Terdan: The magical world
  2. Lore

Perceptual Identity of Major Races

The known races of Terdan represent the current documented state of the world, not its limits.

Terdan is a living realm shaped by magic, convergence, and evolving forces. As such:

New races, subraces, and lineage variations may emerge over time through discovery, divergence, or external influence.


Racial Divergence & Split Lineages

Core Principle

Not all races in Terdan exist as unified peoples.
Many were divided long before the rise of kingdoms, forming separate lineages shaped by alignment, environment, and ideology.

Because of this:

The same race can exist in radically different forms depending on where—and under which influence—it evolved.


Primary Alignment Groups

Lux Spirit–Aligned Races (Eldarum Sphere)

These races evolved under light-aspected influence, favoring harmony, structure, and refinement.

Includes:

  • Faeries

  • Unicorns

  • Phoenix

  • Dwarves

  • Dragonborn (Lux Lineage)

  • Gnomes

Shared Traits:

  • stable magical flow

  • emphasis on balance and control

  • aesthetic refinement

  • structured societies


Selenath / Night-Elven–Aligned Races (Shadow Sphere)

These races developed under shadow-aspected influence, where survival, adaptability, and power define existence.

Includes:

  • Goblins

  • Sirens

  • Tieflings

  • Orcs

  • Undead

  • Drow (Shadow Lineage)

  • Dragonborn (Shadow Lineage)

Shared Traits:

  • adaptive or volatile magic

  • survival-driven culture

  • psychological and strategic behavior

  • less rigid social structure


Split Races (Critical Lore Element)

Some races existed before the division of realms, and their people split into different ideological paths.

Drow (Dark Elves)

  • Lux-aligned variants: more controlled, structured, less extreme

  • Selenath variants: deeper shadow affinity, more dangerous, more adaptive


Dragonborn

  • Lux Dragonborn:

    • disciplined

    • honor-bound

    • stable elemental alignment

  • Selenath Dragonborn:

    • more primal

    • aggressive or instinct-driven

    • unstable or evolving elemental traits


Dwarves (Implied Split)

Even dwarves, though mostly Lux-aligned, may have:

  • deeper, harsher underground variants

  • more rigid or isolationist subcultures


Subraces & Variation

Every race contains subtypes shaped by environment and magic exposure.

Examples:

  • Faeries → lightbound vs wild variants

  • Dragonborn → elemental divergence (fire, void, storm, etc.)

  • Tieflings → different infernal or shadow influences

  • Undead → preserved vs decayed vs controlled


Perception Impact

The same race is judged differently depending on origin:

  • A Lux Dragonborn → respected, stable

  • A Selenath Dragonborn → feared, unpredictable

  • A Lux Drow → rare, intriguing

  • A Selenath Drow → dangerous, expected threat


Political Consequence

Split races often:

  • distrust their counterparts

  • compete for identity dominance

  • are used as symbolic proof of ideological superiority by their factions


Narrative Value (Important)

This system gives you:

  • internal racial conflict (not just faction conflict)

  • deeper character identity options

  • stronger world realism

  • more dynamic player creation possibilities


Why This Is Strong

You just created:

A world where race ≠ identity
and alignment + history define who someone truly is

That’s much richer than standard fantasy.


Next Best Addition

Now that this exists, the strongest next step is:

👉 “Subraces & Evolution Paths”
(deep dive into how each race mutates/adapts over time)

OR

👉 “Racial Rituals & Traditions”
(what each race actually does culturally—very powerful for immersion)