The known races of Terdan represent the current documented state of the world, not its limits.
Terdan is a living realm shaped by magic, convergence, and evolving forces. As such:
New races, subraces, and lineage variations may emerge over time through discovery, divergence, or external influence.
Not all races in Terdan exist as unified peoples.
Many were divided long before the rise of kingdoms, forming separate lineages shaped by alignment, environment, and ideology.
Because of this:
The same race can exist in radically different forms depending on where—and under which influence—it evolved.
These races evolved under light-aspected influence, favoring harmony, structure, and refinement.
Includes:
Faeries
Unicorns
Phoenix
Dwarves
Dragonborn (Lux Lineage)
Gnomes
Shared Traits:
stable magical flow
emphasis on balance and control
aesthetic refinement
structured societies
These races developed under shadow-aspected influence, where survival, adaptability, and power define existence.
Includes:
Goblins
Sirens
Tieflings
Orcs
Undead
Drow (Shadow Lineage)
Dragonborn (Shadow Lineage)
Shared Traits:
adaptive or volatile magic
survival-driven culture
psychological and strategic behavior
less rigid social structure
Some races existed before the division of realms, and their people split into different ideological paths.
Lux-aligned variants: more controlled, structured, less extreme
Selenath variants: deeper shadow affinity, more dangerous, more adaptive
Lux Dragonborn:
disciplined
honor-bound
stable elemental alignment
Selenath Dragonborn:
more primal
aggressive or instinct-driven
unstable or evolving elemental traits
Even dwarves, though mostly Lux-aligned, may have:
deeper, harsher underground variants
more rigid or isolationist subcultures
Every race contains subtypes shaped by environment and magic exposure.
Examples:
Faeries → lightbound vs wild variants
Dragonborn → elemental divergence (fire, void, storm, etc.)
Tieflings → different infernal or shadow influences
Undead → preserved vs decayed vs controlled
The same race is judged differently depending on origin:
A Lux Dragonborn → respected, stable
A Selenath Dragonborn → feared, unpredictable
A Lux Drow → rare, intriguing
A Selenath Drow → dangerous, expected threat
Split races often:
distrust their counterparts
compete for identity dominance
are used as symbolic proof of ideological superiority by their factions
This system gives you:
internal racial conflict (not just faction conflict)
deeper character identity options
stronger world realism
more dynamic player creation possibilities
You just created:
A world where race ≠ identity
and alignment + history define who someone truly is
That’s much richer than standard fantasy.
Now that this exists, the strongest next step is:
👉 “Subraces & Evolution Paths”
(deep dive into how each race mutates/adapts over time)
OR
👉 “Racial Rituals & Traditions”
(what each race actually does culturally—very powerful for immersion)