Players may encounter the Giantess Wake in storms, ports, or during conflicts with the Syndicate or naval powers. Franz should treat interactions with the Wake as high‑stakes but fair. They respect competence, courage, and independence. They distrust authority, cowardice, and exploitation.
Players can earn the Wake’s trust by:
aiding storm‑runners
opposing the Syndicate
protecting innocents
demonstrating skill or bravery
respecting the crew’s autonomy
Allies may receive:
storm‑running guidance
temporary passage aboard the Sultry Giantess
void‑glass engineering assistance
rescue during storms
support against oppressive factions
Players become enemies if they:
aid the Syndicate
threaten the crew
attempt to seize the ship
betray the Wake’s trust
enforce authoritarian rule
Enemies face:
precision strikes
storm‑running ambushes
void‑glass artillery
coordinated boarding actions
Players may negotiate with the Wake for:
transport
information
storm‑charts
arcane assistance
temporary alliances
Neutral interactions are respectful but cautious.
Players may join the faction if they prove:
loyalty
skill
independence
willingness to protect the crew
Joining grants:
a role aboard the Sultry Giantess
access to void‑glass systems
storm‑running training
faction protection
involvement in major arcs
Franz should portray membership as meaningful and demanding.