These creatures are the ones sailors actually encounter.
Behavior: Hunt in packs
Trait: Can smell blood through storms
Weakness: Hate lantern light
Ecology Role: Keep fish populations balanced
Behavior: Ambush from kelp forests
Trait: Semi-corporeal, drown victims silently
Weakness: Fire and heat
Ecology Role: Protect kelpgrave ecosystems
Behavior: Glide through storm clouds
Trait: Conduct lightning
Weakness: Calm weather
Ecology Role: Regulate magical storms
Behavior: Peaceful unless provoked
Trait: Skeleton partially exposed
Weakness: Sonic disruption
Ecology Role: Clean ocean floors