heme: Bustling trade coast, corruption, storms, politics
Geography: Rocky shoreline, iron jetties, sprawling port cities
Culture: Dockworker unions, slang-heavy sailors, storm rituals
Dangers: Brinefang sharks, kelp wraiths, criminal syndicates
Factions: Tidebroker Consortium, Dockworker Union, Stormguard Order
Trade: Stormglass, bonewhale ivory, kelp resin
Magic: Strictly regulated; Stormguard patrols
Adventure Hooks:
A noble house sabotages trade routes
Dockworkers strike, shutting down the harbor
A ghost ship drifts into port with no crew